That's just one of the many big complaints I have with that kind of game. The fundamental design of the games is infuriating and disrespectful to the player's time imo. Like, okay, really tough bosses that require study and patience and excellent timing to beat, that's not my thing but I get it. But at least make the run back as painless as possible.
As annoyed as I was with some aspects of Fallen Order I was very pleased they decided not to go Full Soulstard by implementing this "hardcore" feature. Another nice thing is you keep skill points even though you lose XP after dying. I think you can even reclaim XP if you die more than once.
I'd recommend starting with Sekiro since it's approach to combat is far more focused and narrow compared to the other soulsbourne games (and to a lesser extent Bloodbourne is also much more focused than the DS series). In Sekiro the combat system is very explicit: learn to parry well, or die. Once you do the game becomes very simple. Difficult as all hell, but its about mastering the simple steps of parry, dodge, counter and for that reason I got into it a HELL of a lot quicker than the other games, which involved much more pain to get over the initial hurdle of difficulty and confusion as to what the hell I was meant to be doing.
I really get the sentiment that it doesn't respect the players time: but when it comes to the souls games, I never felt it was unnecessarily unfair. It surprised you and uses cheap deaths to instill a sense of dread, but once you get into the swing of things, you generally only die when YOU have made a mistake or did something stupid or reckless, so while I would scream in frustration sometimes, it was never directed at the game. I appreciate that these games do require a certain mindset and need a fair bit of effort to overcome the initial pain, and for that reason I can see why they are not for everyone. I never really felt it was wasting my time in the same way games that involve endless fetch quests or whatever though, since even when I was getting my arse handed to me, I still felt like I was improving.
Hbomberguy did a decent video analysis of the soulsbourne games and he made a pretty compelling argument that Bloodbourne is a much better start point than the DS series since it is much better at teaching how to play in a way that is fun, whereas the DS series lead you down a path of defensive, boring play.
https://www.youtube.com/watch?v=AC3OuLU5XCw
I'm not too far into Bloodbourne. I beat Father Whatever on my second try, (as well as that bigass beast thing on the bridge early in the game). I'm not sure if the game is any more easier, difficult, or focused than Dark Souls 1. It's the fucking running back that annoys me more than the enemies.
Yesterday I got up to this area where some fuckhead on a roof is shooting at me with a chaingun-type of thing. So I run around killing enemies, evading bullets and finally get up to the guy...only to roll off the small roof while dodging his very fast spastic attacks. So I respawned, did that shit all over again and got killed by the guy pretty quickly. So I made my way there again and rolled off the roof trying to dodge him. After that, I put the PS4 on Rest Mode and took a break...that lasted the whole day and evening as I had no desire to go through that gauntlet again.
Before I went to bed, I turned on the PS4 just to properly shut it off. Fuck the 22,000 Blood Echoes I would loose
After I put my PC together tomorrow night (I see you have constructed a new lightsaber) I might install Sekiro. I really enjoyed what little I played of it months ago. I had a bunch of other games to play so I uninstalled it vowing to devote time to it later.
Will that link spoil anything? Not that I ever know what's going on story-wise in these games...