I've been slowly, but steadily making my way through Jedi: Fallen Order. As just a casual gamer, it's been pretty tough to get the hang of the precision parrying mechanic that is required to truly excel at combat.
Throughout the history of games, there has always been this element of requiring the player to replay scenarios until they get the timing (or get lucky enough) to progress past an opponent. Fallen Order (and I understand Dark Souls, although I've never played it) seems to take it to extremes though. Some of the special monster/opponents are ridiculously aggressive (even on lower difficulty) and I think the game is unbalanced in regards to stun. It's ridiculously easy for your opponent to knock you down and get your character in a stun-lock due to the time it takes to recover. On the other hand, you can score massive damage from a well executed move and your opponent recovers almost instantly with a counter attack. Scoring a hard earned hit often feels not weighty enough. Still, the player has a clear advantage by having the Force, right? Not if you keep running into opponents who are force resistant/immune.
Thus, the game has a parry mechanic. Done right, it can lead to instant kill attacks. Bigger, nastier enemies require successive parries until you can rock them. Don't get the split-second parry exactly right and you open yourself to getting rocked yourself.
Cool game though! Successful combat is very satisfying. I'm still motivated to play it out and see where the story goes, but I don't really want to be forced to put the game in "story mode" just to finish. I'm not devoted to gaming enough to play constantly in order to get good at playing.