I'm getting some serious Tool vibes with this Half-Life universe continuation with that comment.
I ain't holding my breath, but I'd also jump on 3 like white on rice if it were ever a real thing and had as much enthusiasm and innovation as 2 did. They have to know that even after all this time, it'd still be a massive best seller and that absolutely cannot be the only reason they make it or it will suck. That said, it's motivation none the less. So I hope there's still a lot of heart behind the team that ends up making it if this is really in the works.
I'm not gonna be getting VR anytime soon though, so unless Alyx ends up having every fan and critic saying that this is a must have game-changing entry in the series, I don't mind passing. I also can't imagine this being such a VR-intensive game that they couldn't make a "regular" version down the line. Quite frankly because there is no VR hardware that cannot be tweaked to work with a normal controller right now, which is why I don't mind not having VR; it's more experience and less physicality. Once there's a hardware component or some kind of tech that makes me go "This is literally going to take me out of this world and into another one", I'm still not down for it. I do like that it's only getting better and better though.
Whenever excerpts like this:
"Lean to aim around a broken wall and under a Barnacle to make an impossible shot. Rummage through shelves to find a healing syringe and some shotgun shells. Manipulate tools to hack alien interfaces. Toss a bottle through a window to distract an enemy. Rip a Headcrab off your face and throw it out the window." (From Steam)
Are the shining "built from the ground up for VR" testaments...it's uh...not that impressive. "Shoot like you would normally shot but with your hands!" > "Rummage through shelves!" > "Toss things!"
I mean don't get me wrong, it's awesome, I'm sure. But alsooo...really? Rummage through shelves? Um...yes...that is...very innovative. That has me rearing and gearing and ready to go.
So again, I reaaallly can't see this being a truly only-possible-in-VR game. You'll lose out on certain aspects in a big way with the traditional method, for sure; but also it's not going to break the game. Puzzles and such are really the only innovative part I can see shining with VR in a game like this.