Right, you're completely within your right to expect a certain standard.
I hate to use this example, but with the way you're phrasing your argument, I feel like it fits. If you can't build the chair you're criticizing, don't sit in it. It feels like a pompous reaction to a criticism at first; but really, buy a better one if you can't stand it. If not, then build a better one. If not THAT, then shut up and take the negatives for what it is and look for the positives. To be blunt. It doesn't mean you can't criticize it. But if sure as shit defaults your criticism to bottom-of-the-barrel opinions if you take it far enough.
Do you know how many people were "underwhelmed" with certain games that ended up being masterpieces of their time and artistic pillars of the community that inspired others to create something better? The orignal Halo inspired tens of thousands of FPS games. Zelda: The Wind Waker inspired developers to say "fuck you" to the majority of gamers that hated on "cartoons" and create something cartoony in place of the "adult" style that dominated the time. The original Walking Dead Telltale Games showed the world that video games can be a medium of storytelling, not just point-and-shoot fun. (Granted, the end result wasn't so great but the medium lives on). The list goes on for the games that broke ground and defied mediums to create a new genre or a new way of playing entirely.
My point is that you can hate all you want on the visuals of console releases, but that's a bit like judging the final score of a new MLB pitcher. Sure, do it. Fine, the scores are legit. It means jack shit. The end result is what means something. If Gamecube was judged on its initial releases and ended on the same note, it'd be the lowest selling, least evolving console in history. Instead it blew people's expectations away (more specifically, the developers did) with the last few games.
Again, it's a game that is releasing right now and it is what it is, I get it. Judge the game, not the system. Judge the artist, not the canvas. That is my only point. This game would be SO much better when made during the middle-life of the new Xbox as opposed to a release title.