Has anyone else here been playing AC Valhalla? Maybe it's because I just came off playing Ghost of Tsushima, but damn the combat feels floaty. I appreciate that more elements are tossed into the combat, with stamina and different move sets depending on the weapon, but, you'll get an R3 prompt and I swear the lag between when you respond and when you execute the move is a full second. Maybe more.
Is this normal for AC games? I've never played one before.
I have ways enjoyed AC combat, in any entry. But perhaps with the exception of Origins, there has always been a certain amount of jankiness in all of their combat systems. Haven't played Valhalla though.
I keep getting the feeling that I
could enjoy the combat if it were tightened up, but the disconnect between the character action and the player pressing buttons is confusing. What does the game actually want from me? In many cases it feels like it wants you to slow down and approach combat strategically. Space out your button activation, time your presses at the end of each attack animation to get a fluid combo. The next it teaches you to spam dodge or parry buttons for survival. I don't care what philosophy the devs pick, I just want it to be consistent. Collision detection could be better too.
Much the same can be said for climbing/parkour. Holding down the button while you move sometimes creates smooth and satisfying game play, other times you just get stuck, so you have to spam the button.
I don't know, it's not as bad as my posts would suggest. I am enjoying some aspects of the combat, and the story is okay, but I would suggest that if Ubisoft wanted to make and action RPG, they should have just done it. This hybrid of walking the line between a full on RPG and an action RPG seems a little off. Oh, and for god sake get rid of the Animus stuff already.