Maybe it is because everyone is at home and has fuck all to do, but never have I experienced so much conversation about a game controversy. My mom, who knows fuck all about games aside from maybe what is a Mario or Pikachu, texted me, as a joke, that she has a nice Christmas gift for me, a game called Cyberpunk. What the hell? I thought. Then I watched the news. And on our actual national news, in the main time slot, there was an item about how the game is broken and removed from the store. Along with glitchy footage. And two of our physical copy retailers have statements warning the consumers for the ps4/Xbox version. One also stated to have contacted CD projekt about refunds, though they haven't had many complaints yet.
And yes, I for sure feel bad for the actual developers at this point. Because after months of articles about the bad working environment, I can't imagine that will take a turn for the better with this situation and the fact they want to deliver PS5/series X versions.
Copying a quote from a coworker in my work gamers chat because I think it's interesting
vast majority of gamers are either on last gen consoles or PCs with something around 1060 level cards and middling processors. to put out a hotly anticipated game for the holidays that basically only runs well on stuff rich and/or lucky people have access to right now is the culmination of a lot of bullshit gaming industry practices and the general timbre of this whole year. combine that with the console review blackout and it's hard to see this as anything other than tricking the majority of gamers into subsidizing a game that's broken and only really works for "the 1%"
I don't really agree with the 1% part, but I can understand the frustration for a lot of these gamers who purchased a highly anticipated broken game. It definitely feels more and more shady when I read about things like the review blackout on old consoles. Makes me think they knew what they were doing.
Don't know about the 1%, and it depends on what someone deems acceptable, but overall he is not wrong at all. The game basically works well on higher end Nvidia cards and intel processors, but that in the end is a small percentage, even when only taking the PC market into account. Look at Steam hardware surveys or what cards have the largest marketshare, most PC gamers are far from high end. There is a reason why large electronic stores have a lot of prebuilt middling PC's on the floor, those sell the most (pricerange roughly around 500-1000 euros).
But on PC, crucially, there's a lot you can do to graphics and resolution settings to ensure the game is playable even on weaker systems (the game has a recommended minimum and I've not so far seen anything to say that it's been unplayable on that level of system like it is on the base last-gen consoles).
I do agree with your point, but no version comes out unscathed from what I am reading at least. A lot of reviewers say the game is a mess (but also very good) and basically all of them were on pc early on because that was the only version CDprojekt sent for testing. On PS4/Xbox One the game is getting reviews in the 3.0-5.0 range, the PC version most definitely does not seem like it is that.
In true Bethesda fashion though, fans are fixing stuff for them in a matter of days https://www.pcgamer.com/get-a-23-percent-performance-boost-in-cyberpunk-2077-on-amd-cpus/
I'd say PC is comparable to the messier AAA launches and the console versions are unprecidented, save for some of the really bad multiplayer games like Fallout 76.
Yeah I wasn't suggesting it was unscathed, but I read a number of the reviews which were all based on PC, and they were very consistent in saying that the game was buggy enough to make it less immersive at times, but never game breaking. And that was all pre day 1 patch which made it less buggy. I haven't played it yet but from what I've seen, on PC alone, it's far from the messiest launch and seems kind of average (perhaps slightly worse but not massively so) for modern large games. Which, I mean, I don't like that and it's why I pretty much never buy new games at launch because there are always problems of some kind or other, and playing them later on is both cheaper and just a much better experience. But it seems to be pretty industry standard these days. If that's all it had been, it seems pretty likely people would have played it anyway, they'd have released patches to improve it over the coming months and it'd end up being loved (much like Witcher 3). That might still happen - I hope so anyway. But the absolute catastrophe of the last-gen console launch has made it so high-profile that it'll probably always have a stigma attached to it no matter what now.
Yeah, I fully agree with that. And to be honest, I have enjoyed my fair share of very messy games. PS3 multiplatform games where something else at times. The only reason I am waiting is because there is no actual Series X version.