Apparently Cyberpunk is having a bit of a revival, as the Netlix show turns out to be good. I am all for it to be honest. I have been playing it since the actual next gen update on the Series X and I genuinely love the game (I don't view it as a GTA/Far Cry sandbox game, it is not a good experience if you are looking to just trash about in the streets).
I find this situation to be really interesting. They have definitely made some meaningful improvements, but at its heart, it's the same game it always was. It still doesn't really work as a GTA/Far Cry game, it still isn't a great experience on last-gen consoles, and there are a lot of things they promised pre-release that still aren't in the game. I think what we're seeing is a combination of improvements over time, but also (perhaps more importantly) the most vocal critics moving on to other things and others begrudgingly acknowledging that it was actually a pretty good experience all along.
What does help I feel is that all PS5/Series owners have a competent version to play. It took like one and a half years, but up until then all console players had were the really bad last gen versions.
Still, rebalancing and altering progression (and make certain perks/skills actually usable) can make a massive impact on a game, though a change like that may seem minor. You could make The Witcher 3 suck balls by altering some of that for the worse.
While it was a big dissapointment, there were always aspects of the game that got praise. And I think in it's current state there is less/little to get into the way of those good/great aspects.
Sometimes the difference between a good game and a bad game is surprisingly small, at least for me. A lot of sports games and multiplayer shooters are very similar in nature, especially within their own respective series. Yet some changes can really make one entry suck and the other one rule (recent Battlefield comes to mind).
I have yet to play Death of the Outsider ...
Death of the Outsider starts out well enough, and the streamlined, limited, powers are interesting when pitted against the level design--which Arkane is usually pretty brilliant at. The game sorta loses steam the last quarter of the way through and suffers from some repetition of tasks. If you enjoyed stealth "ghost" play, DotO is very difficult toward the end.
The lore is fantastic, that's where Dishonored always shined, so that's not surprising.
Sounds good to me, but I wonder how I will fare as in Dishonored I typically go full on ghost style (which, granted, is in part due to the punishment for leaving a bloody trail behind you).
I am looking forward to Redfall. I listened to a dev interview and I get the feeling there is a bit of a disconnect between marketing and the actual game (just like Deathloop seemed like a multiplayer focused thing initially as well).