21. Asheron's CallPC onlyAsheron's Call 2 existed, but I never played itSo here is the one game you can no longer play, as the servers went offline for good in January. Asheron's Call was part of the first wave of massively multiplayer online role playing games (MMORPG). Asheron's Call went live in Nov. 1999, and while it didn't have the popularity of EverQuest, it had many charms that kept me from looking into competing games. The first months in the game were magical as we explored the world and learned about our alien land/ It had a vibrant community, lots of great quests for soloing as well as ones that required a large coordinated group to complete, and my favorite part, an engaging server wide story that progressed every month in 18 month story arcs where player decisions affected how the developers took the story. All the races and almost all of the enemies were original creations, so there were no hackneyed fantasy tropes like goblins, orcs, and the like. The original magic system had a global component spells had to be researched and every character had a slightly different recipe for higher level spells, and research was required to discover exactly how your level 3 flaming missile was cast. If a particular spell was used a lot across the server, it became globally less effective, and spells that weren't being used became stronger, so research methods were initially kept secret. Eventually, it was eased. A wide range of character archetypes were viable, so it was easy to play the type of character you wanted. They eventually added player housing, guild halls, and vendor halls for players who used bots to sell and trade goods amongst players.
What really made this game special was the community. Much like here at DTF, the friends I made there bled into the real world. Although I stopped playing in 2008, I was really bummed when the final closing of the servers was announced, knowing that such a great game died.