Author Topic: Fallout 4 v. War Never Changes  (Read 21172 times)

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Offline Dark Castle

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Re: Fallout 4 v. War Never Changes
« Reply #140 on: December 30, 2015, 12:24:29 PM »
And it's hardly a city, unless more becomes available later in the game?

Offline MrBoom_shack-a-lack

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Re: Fallout 4 v. War Never Changes
« Reply #141 on: December 30, 2015, 01:36:35 PM »
I found the Companion Infinite Ammo mode to be very handy:

https://www.nexusmods.com/fallout4/mods/6233/?
"I said to Nigel Tufnel, 'The door is open if you want to do anything on this record,' but it turns out Nigel has a phobia about doors." /Derek Smalls

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Re: Fallout 4 v. War Never Changes
« Reply #142 on: December 30, 2015, 04:28:41 PM »
And it's hardly a city, unless more becomes available later in the game?

Not that I have seen, but the city is well designed and fits well with the universe.  Also going to the box suite to see the mayor is a nice touch to make the city feel big.

Offline Dark Castle

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Re: Fallout 4 v. War Never Changes
« Reply #143 on: December 30, 2015, 04:44:45 PM »
I hate hate hate hate that I can't walk up into the stands that are obviously in reach.

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Re: Fallout 4 v. War Never Changes
« Reply #144 on: January 04, 2016, 10:23:10 PM »
Finally beat the game over the weekend, went with BoS and destroyed the Institution, made sure to put a bullet in Father's head as well, just because I felt like it.  Anyway, now that I am done playing until DLC comes out, here is my collection of Nuka Colas


Offline ariich

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Re: Fallout 4 v. War Never Changes
« Reply #145 on: January 05, 2016, 12:02:20 AM »
And cat paintings! :D

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Offline Dark Castle

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Re: Fallout 4 v. War Never Changes
« Reply #146 on: January 05, 2016, 02:43:16 AM »
Finally starting to get into this!

Offline MrBoom_shack-a-lack

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Re: Fallout 4 v. War Never Changes
« Reply #147 on: January 05, 2016, 02:51:51 AM »
Finally beat the game over the weekend, went with BoS and destroyed the Institution, made sure to put a bullet in Father's head as well

I didn't have the cojones to do the last part but I did slaughter the Institute so atleast that's something.
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Offline ariich

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Re: Fallout 4 v. War Never Changes
« Reply #148 on: January 05, 2016, 02:52:48 AM »
I'm now level 64, have played about 100 hours, and am finally at the point where I'm choosing a faction (Railroad). I got so distracted by side quests and I really do find the game so hugely immersive. Though I also took the other factions basically as far as I possibly could and made lots of friends there, so I'm pretty sure I'm going to have to start killing my friends in the Brotherhood. That's going to suck, but it's kinda cool the way the game makes you choose.

And although I'm now moving the game forward more, I'm still getting sidetracked easily. Just came across the USS Constitution. :lol

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Offline MrBoom_shack-a-lack

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Re: Fallout 4 v. War Never Changes
« Reply #149 on: January 05, 2016, 02:54:30 AM »
Just came across the USS Constitution. :lol
Ahh that's a fun quest.  :)
"I said to Nigel Tufnel, 'The door is open if you want to do anything on this record,' but it turns out Nigel has a phobia about doors." /Derek Smalls

Offline MetalJunkie

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Re: Fallout 4 v. War Never Changes
« Reply #150 on: January 05, 2016, 10:16:35 AM »
Just came across the USS Constitution. :lol
Ahh that's a fun quest.  :)
Love the ending if you side with the robots. Hilarious.

I just sided with the Railroads as well. Kind of had to roll with the "synths are free" option since Valentine is my favorite companion. And character.

Lastly, I know it isn't, but anyone else think Danse sounds like George Clooney?
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Re: Fallout 4 v. War Never Changes
« Reply #151 on: January 05, 2016, 10:42:22 AM »
Lastly, I know it isn't, but anyone else think Danse sounds like George Clooney?

Yes

Offline ariich

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Re: Fallout 4 v. War Never Changes
« Reply #152 on: January 05, 2016, 04:21:27 PM »
Just came across the USS Constitution. :lol
Ahh that's a fun quest.  :)
Love the ending if you side with the robots. Hilarious.
That's what I did in the end, it was brilliant! "Success! By my reckoning, in a mere century we will have reached the sea!". :lol

Quote
I just sided with the Railroads as well. Kind of had to roll with the "synths are free" option since Valentine is my favorite companion. And character.
Yep, Nick is awesome, plus SPOILERS Curie is cute as hell once she becomes a synth and you start flirting with her.

Quote
Lastly, I know it isn't, but anyone else think Danse sounds like George Clooney?
I hadn't noticed it before, but yes!

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Offline ariich

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Re: Fallout 4 v. War Never Changes
« Reply #153 on: January 06, 2016, 03:35:48 PM »
So I finished the main story tonight, pretty intense finish - the showdown itself was quicker than I expected (though being at level 66 probably made it easier than it would have been) but some of the aftermath with the Railroad definitely gave me some feels.

Great game.

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Re: Fallout 4 v. War Never Changes
« Reply #154 on: January 06, 2016, 03:42:34 PM »
So I finished the main story tonight, pretty intense finish - the showdown itself was quicker than I expected (though being at level 66 probably made it easier than it would have been) but some of the aftermath with the Railroad definitely gave me some feels.

Great game.

Sided with the institute then?  I also found the end to be fairly easy and quick (level 53) but also assumed my character was just too powerful to really get challenged.

Offline ariich

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Re: Fallout 4 v. War Never Changes
« Reply #155 on: January 06, 2016, 04:07:11 PM »
Oh no I sided with the Railroad, I just meant what happened when I continued my discussions and missions with them after destroying the Institute.

Also, though the game didn't make any kind of deal out of it, I felt pretty bad when I had to take out the Brotherhood, as I'd made friends there. The ones that really got to me were (SPOILERS obviously):
 - Paladin Brandis, who I'd found on the Lost Patrol mission, encouraged to return to the Brotherhood, and then was involved on the attack on the Railroad and so I had to take out.
 - Field Scribe Haylen, who had been really welcoming of me and who I had supported in making sure than Danse didn't get executed, but who I had no choice but to kill when attacking Cambridge Police Station. The worst was logging on to her terminal and reading her last entry where she gushed about how wonderful I was in saving Danse. I felt horrible!

I didn't feel the same sadness when taking out the Institute as I didn't really like anyone there all that much.

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Offline MrBoom_shack-a-lack

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Re: Fallout 4 v. War Never Changes
« Reply #156 on: January 07, 2016, 05:16:05 PM »
I kind of got obsessed with building and went bezerk at the Castle. Here's a few pictures:




















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Re: Fallout 4 v. War Never Changes
« Reply #157 on: January 07, 2016, 05:20:37 PM »
That's pretty sick, town well built  :yarr

Offline MrBoom_shack-a-lack

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Re: Fallout 4 v. War Never Changes
« Reply #158 on: January 07, 2016, 05:24:48 PM »
Thx!  :) Should say that I used a few console commands and mods. I tried to scavenge as much as possible but got tired of running around all the time so I ended up using some commands to spawn in wood and steel.
"I said to Nigel Tufnel, 'The door is open if you want to do anything on this record,' but it turns out Nigel has a phobia about doors." /Derek Smalls

Offline MetalJunkie

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Re: Fallout 4 v. War Never Changes
« Reply #159 on: January 07, 2016, 06:25:01 PM »
I don't use the console except to turn collision off. That way I can build a continuous wall.
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Re: Fallout 4 v. War Never Changes
« Reply #160 on: January 07, 2016, 07:37:03 PM »
I don't use the console except to turn collision off. That way I can build a continuous wall.

Only used it once to fix a bug during a mission that had me stuck

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Re: Fallout 4 v. War Never Changes
« Reply #161 on: January 07, 2016, 07:52:25 PM »
The mod for removing the build cap is essential if you wanna go big and so is the Settlement expansion mod, gives you more assets to build with.
"I said to Nigel Tufnel, 'The door is open if you want to do anything on this record,' but it turns out Nigel has a phobia about doors." /Derek Smalls

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Re: Fallout 4 v. War Never Changes
« Reply #162 on: January 09, 2016, 10:55:05 AM »
I just learned the hard way that the quicksave key doesn't work if you're in workshop mode. Feck.
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Re: Fallout 4 v. War Never Changes
« Reply #163 on: January 10, 2016, 01:20:53 AM »
Came across this while looking for Eddie Winter's tapes.

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Offline Genowyn

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Re: Fallout 4 v. War Never Changes
« Reply #164 on: January 10, 2016, 09:24:54 AM »

...my name is Araragi.

Offline ariich

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Re: Fallout 4 v. War Never Changes
« Reply #165 on: January 10, 2016, 02:25:35 PM »
It's a play on Jake Blues from Blues Brothers, I believe.

There are loads of random cultural references like that throughout the game.

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Offline MetalJunkie

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Re: Fallout 4 v. War Never Changes
« Reply #166 on: January 10, 2016, 03:04:08 PM »
It's a play on Jake Blues from Blues Brothers, I believe.

There are loads of random cultural references like that throughout the game.
This is correct.

Also, this one is my favorite. Where everybody knows your name!








« Last Edit: January 11, 2016, 12:10:27 AM by MetalJunkie »
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Offline MrBoom_shack-a-lack

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Re: Fallout 4 v. War Never Changes
« Reply #167 on: January 11, 2016, 12:15:16 AM »
That's awesome, would have never noticed references like that. Where is that bar located?
"I said to Nigel Tufnel, 'The door is open if you want to do anything on this record,' but it turns out Nigel has a phobia about doors." /Derek Smalls

Offline MetalJunkie

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Re: Fallout 4 v. War Never Changes
« Reply #168 on: January 11, 2016, 12:19:50 PM »
Right about here.



It's called "Prost" instead of "Cheers."
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Offline Genowyn

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Re: Fallout 4 v. War Never Changes
« Reply #169 on: January 11, 2016, 12:43:44 PM »
Does anyone know what the Silver Shroud memorabilia or the swan boat pieces are for? I've had those things since like level 10 and never found a use for them.

...my name is Araragi.

Offline ariich

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Re: Fallout 4 v. War Never Changes
« Reply #170 on: January 11, 2016, 01:03:17 PM »
Does anyone know what the Silver Shroud memorabilia or the swan boat pieces are for? I've had those things since like level 10 and never found a use for them.
Dunno about the swan boat but the Silver Shroud is a fun side quest you get in Goodneighbour.

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Offline MetalJunkie

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Re: Fallout 4 v. War Never Changes
« Reply #171 on: January 11, 2016, 02:51:11 PM »
Does anyone know what the Silver Shroud memorabilia or the swan boat pieces are for? I've had those things since like level 10 and never found a use for them.
Dunno about the swan boat but the Silver Shroud is a fun side quest you get in Goodneighbour.
Yup. You'll pick up a radio signal once you get there. Tune in to start the quest.
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Offline MrBoom_shack-a-lack

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Re: Fallout 4 v. War Never Changes
« Reply #172 on: January 11, 2016, 03:26:37 PM »
Right about here.



It's called "Prost" instead of "Cheers."
:tup
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Re: Fallout 4 v. War Never Changes
« Reply #173 on: January 11, 2016, 03:31:18 PM »
A quick walkthrough of my settlement because I don't think pictures do it justice. I still need to do some generator management along with some other decorating, but I'm happy with it at the moment.

https://www.youtube.com/watch?v=yN7tufwywuc

I just uploaded it so it's potato quality until youtube has the HD option ready. Not sure how long that will take.
Looks like it's good to go.
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Re: Fallout 4 v. War Never Changes
« Reply #174 on: January 11, 2016, 03:36:50 PM »
Nice, like the magazine shelf.... HD worked fine for me.