Been playing the Tomb Raider HD trilogy. Legend and Anniversary were both good titles.
The jump Crystal Dynamics made between Tomb Raider: Underworld and Tomb Raider, though is amazing. Underworld isn't bad, but it isn't that impressive of a PS3 title, either. I'm a little surprised Square Enix decided to trust them to such a large budget for the reboot, but it paid off. The reboot was a game I found myself wanting to complete everything in single player, everything looked great, and combat didn't feel like a nuisance. I could do without combat in either of these games, but introducing the cover system made a huge difference in making it entertaining. For that matter, Guardian of Light had great combat and used the same engine as Underworld. Hopefully Rise of the Tomb Raider gets a little more involved with puzzles, especially with any optional tombs. The reboot's main failure was there, very excited about the upcoming game (really wish I had a XBone or 360).