I finally finished Days Gone...I think. There's what appears to be another story mission after the credits so I'm going to do that when I get home from work.
I wish weapon progression was a little faster. I felt like I was using the same shit weapons for at least half of the game. I don't know. Maybe I was doing something wrong. I probably could've gotten more trust and camp credits earlier if I had went after hordes, but I really do not like hordes. The only times I destroyed a horde was when I was forced to do so in a story mission.
I really disliked how you get locked out of the northern section of the game until the last few story missions. And it's not like you have to do a few missions in this other area before being allowed to go back north. You get locked out for a shitton of missions and hours and hours. At least we get a warning but I still thought that was an odd thing to do.
Performance on the PS4 slim was pretty shit compared to Spider-Man, Horizon: Zero Dawn, and what I've played of God of War. All those games looked a lot better too.
Days Gone is definitely a "wait for a sale" kinda game. I got it on sale for $40 and I felt like I got my money's worth because it was fun and it took a long time to finish (I rarely fast traveled).
For me personally, the level design was great. The different (large) sections that were cut off gave me a sense of journey throughout the game and it made sense narrative wise. One of my pet peeves in many open world titles is that I have often already barged into a major end game location by just messing around. Usually early on you have some kind of trip, only for the game to make the world feel like a small town with a magical variety of ecosystems. Days Gone felt like an actual state, with several long trips and separated segments. Furthermore, the open world is built in a way that it has many smaller well-designed levels somewhat akin to TLOU. You can really map out how you are going to approach an encounter and lead the enemies in certain ways (using traps and environmental contextual elements).
In regards of the hordes, that is one of the major elements that changed the game for me. So if you don't enjoy those, that is a massive damper on the overall experience. I loved planning out routes to take them down. And the tension of encountering one in the wild at night and somehow coming out victorious is great. Perhaps due to the way I play, but there were several instances were I had to fight for my life for like half an hour, just to get to my bike and get away. And not just due to the hordes. In games like Far Cry I never feel any sense of danger, in Days Gone shit can go down. In one instance I found myself in a random battle royale with most enemy types both attacking each other and me. In regards to enemies attacking each other, luring a horde to clear an enemy camp for me just felt fantastic.
There are negatives I definitely agree with. The game runs badly, the progression of weapons/bike parts is very slow initially and the early guns don't feel good, the graphics are less than some other major Sony titles (though personally I am not as charmed by Spidey as most people seem to be). And at times it is super apparent that they used to have Mass-Effect style choices (little awkward pauses, you can even compare it to older footage of the game to see this). And there is a myriad of small technical issues that add up.
While I really like the game, I agree with "wait for sale" in terms of recommending it to others, it comes with quite some caveats.