Author Topic: Star Citizen  (Read 9940 times)

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Offline abydos

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Re: Star Citizen
« Reply #70 on: August 22, 2016, 12:28:44 PM »
From how I read it, the 56$ pack is only for the single player part of the game, which is fair - standard pricing. But when it comes to MP and the persistent universe, then you get all those pledges with better and better ships so it is an advantage because even if you're not playing to win or compete, someone who paid more money than you will do better than you or just come and kill you with a better ship.

Offline MrBoom_shack-a-lack

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Re: Star Citizen
« Reply #71 on: August 22, 2016, 01:27:23 PM »
From how I read it, the 56$ pack is only for the single player part of the game, which is fair - standard pricing. But when it comes to MP and the persistent universe, then you get all those pledges with better and better ships so it is an advantage because even if you're not playing to win or compete, someone who paid more money than you will do better than you or just come and kill you with a better ship.
If they kill me and they paid for their ship with real money or in-game money, does it matter in the end? A better ship on paper should beat a lesser ship but the variables are more than that. If they simply have a better fighter than me I may have more hours logged on my fighter and I still have a chance to beat them which boils down to skill. If I have a crew with me the odds are diffrent. If the ship they bought is a big expensive cargo hauler they better have good protection with them because my crew would rek them to the left and right. If I have a small nimble ship I may turn quicker and win the fight over a heavy fighter.
Then we also have the fact that the universe they're planning is BIG so the odds of you meeting that one better ship that someone paid for may not be that high either, I think one should worry more about enemy NPCs because those will be the enemies you meet the most. Honestly i'm not to worried about the whole thing.


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Offline MrBoom_shack-a-lack

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Re: Star Citizen
« Reply #72 on: August 23, 2016, 02:29:48 AM »
This past gamescom footage I think has finally made me interested in this game. I was thinking of finally getting into the game once my new build is done.
:tup A bit of a warning though, the game is still in heavy development so bugs, lag, glitches, crashes is to be expected so a scoop of patience is healthy to have. You can still enjoy it though and for being in pre-alpha it looks amazing so that's something to enjoy. Honestly atm I just enjoy following the development of the game, I never seen a game company so transparent like CIG. The good thing about that is that you know what to expect and not expect from the game and it's alpha builds which helps contain the hype to a healthy level.
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Offline ariich

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Re: Star Citizen
« Reply #73 on: August 23, 2016, 02:40:27 AM »
If they kill me and they paid for their ship with real money or in-game money, does it matter in the end?
To me, yes it does. In-game money that is earned by playing the game well is a part of the game. Paying real money to get a head-start prioritises those who can afford it, which I don't really like as an idea. But then again, I'm not really into MMOs anyway - I'm more interested in the Squadron 42 single player game.

Quote
A better ship on paper should beat a lesser ship but the variables are more than that. If they simply have a better fighter than me I may have more hours logged on my fighter and I still have a chance to beat them which boils down to skill. If I have a crew with me the odds are diffrent. If the ship they bought is a big expensive cargo hauler they better have good protection with them because my crew would rek them to the left and right. If I have a small nimble ship I may turn quicker and win the fight over a heavy fighter.
Well yeah, but that's the case with anything. But assuming skill and hours logged are equal, then they have an advantage simply because they could afford to pay more in advance.

Offline MrBoom_shack-a-lack

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Re: Star Citizen
« Reply #74 on: August 23, 2016, 03:45:34 AM »
If they kill me and they paid for their ship with real money or in-game money, does it matter in the end?
To me, yes it does. In-game money that is earned by playing the game well is a part of the game. Paying real money to get a head-start prioritises those who can afford it, which I don't really like as an idea. But then again, I'm not really into MMOs anyway - I'm more interested in the Squadron 42 single player game.

What I mean is that if you get killed you still wouldn't know if the person that killed you had a ship they paid for with real money or not, the only thing matter is that he was a better pilot than you or you just had a bad time besides it's not like there's one ship that's above all other ships anyway, every ship has it's pros and cons depending on it's role. Honestly, I don't worry about it that much.

I think it's also important to know that buying more and more ships is not some form of end game, if mining is your profession that's the only kind of ship you need now going of and mine by yourself without protection is stupid so hiring mercenaries to protect you is necessary to protect your cargo.

Side note but I find this about how diffrent professions goes hand in hand kind of poetic:

"A trader will be running a long haul for cash, it will take a long time to load and unload the ship and then a long time to travel."
"A mercenary will accept payment from a trader in order to protect them."
"A pirate will be attacking these trade runs in order to make some quick cash, steal a ship, steal some of the cargo, for fun."
"A bounty hunter will be hunting down known pirates for their crimes, then get paid to do it."

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Offline MrBoom_shack-a-lack

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Re: Star Citizen
« Reply #75 on: August 24, 2016, 12:33:53 PM »
I think this is a pretty good discussion about the Pay 2 win argument, i'm not to worried about it but it's good to listen to both sides.

Star Citizen: The Capital Ship Problem
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Offline MrBoom_shack-a-lack

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Re: Star Citizen
« Reply #76 on: October 11, 2016, 01:51:25 PM »
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Offline MrBoom_shack-a-lack

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Re: Star Citizen
« Reply #77 on: November 22, 2016, 10:17:26 AM »
Nice montage feat. 3 of the biggest capital ships in SC so far.  The Idris Corvette, Javelin Class Destroyer and The Bengal Carrier. Interesting note: The Bengal currently has the Guinness World Record of most polygons in a playable spaceship which is kind of weird when the ship isn't publicly playable yet but the record is still there though.  :lol

Star Citizen: Big Guns of the UEE
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Offline MrBoom_shack-a-lack

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Re: Star Citizen
« Reply #78 on: December 31, 2016, 02:54:44 AM »
Had this opportunity to jump onto a Caterpillar yesterday. The fact that you can get lost inside the ship is pretty cool considering it's something you can fly and crew. It's basically a floating level within the game and yet this ship is not the biggest in the game and far from that compared too upcoming ships.

https://youtu.be/ySqZA_phseQ
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Offline MrBoom_shack-a-lack

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Re: Star Citizen
« Reply #79 on: March 26, 2018, 03:11:34 PM »
Here's the biggest flyable ship in the game yet. 155meter and it's main inspiration is the Nostromo from Alien. Such a cool ship!

Star Citizen 3.1 | AEGIS RECLAIMER SHIP TOUR
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Offline ReaperKK

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Re: Star Citizen
« Reply #80 on: March 27, 2018, 08:09:18 PM »
That is really awesome. I really need to get Star Citizen and check it out

Offline MetalJunkie

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Re: Star Citizen
« Reply #81 on: March 28, 2018, 02:29:41 PM »
Wait, has 3.1 dropped?
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Offline MrBoom_shack-a-lack

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Re: Star Citizen
« Reply #82 on: March 28, 2018, 03:18:24 PM »
Wait, has 3.1 dropped?
Not on the live branch only on PTU.
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Offline MrBoom_shack-a-lack

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Re: Star Citizen
« Reply #83 on: March 31, 2018, 09:24:35 AM »
3.1 just went live altough it's probably not very stable.
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Offline MrBoom_shack-a-lack

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Re: Star Citizen
« Reply #84 on: November 12, 2018, 03:33:33 AM »
3.3 went live recently and the performance is better than ever. It's amazing how the game feels completely diffrent when you get stable framerate. You see all the details and enjoy the gameplay much more and you also get a true sense of the scope of the game and what they're trying to achive, it's like no other game at present time, honestly.

Unfourtunatly the build is plagued by server issues atm, hopefully they patch it soon.
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Offline ReaperKK

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Re: Star Citizen
« Reply #85 on: November 12, 2018, 04:56:35 AM »
I heard that's the big update they showed from the convention right?

Offline MrBoom_shack-a-lack

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Re: Star Citizen
« Reply #86 on: November 12, 2018, 05:37:50 AM »
Yea pretty much although some things have been pushed back to 3.4. Some new planets wasn't ready for example and the new flight system.
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Offline MrBoom_shack-a-lack

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Re: Star Citizen
« Reply #87 on: November 13, 2018, 11:11:26 AM »
Waiting for a friend at some bar at Grim Hex in Yela system.

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Offline ReaperKK

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Re: Star Citizen
« Reply #88 on: November 13, 2018, 01:07:53 PM »
Man that looks gorgeous

Offline MrBoom_shack-a-lack

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Re: Star Citizen
« Reply #89 on: November 13, 2018, 02:26:09 PM »
Yea the atmosphere in the game is awesome, it's a bit empty because they haven't really implemented the NPCs fully and because the game is so big, you really don't encounter other players that much unless your at popular spots. The crazy part is that they only have ONE system (Stanton) implemented yet and that's not even fully in the game. Crusader with it's moons is available. Hurston planet with it's moons are coming in the next patch and are being tested in Evocati right now. The location i'm at in the picture is an outlaw station located in an asteroid belt surrounding Yela which is a moon orbiting the planet Crusader, I first thought the system was called Yela.

This is the system that's in the game right now:

https://robertsspaceindustries.com/starmap?location=STANTON&camera=60,92.52,0.002,0,0

Don't forget to zoom out.  ;)
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Offline MrBoom_shack-a-lack

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Re: Star Citizen
« Reply #90 on: November 15, 2018, 05:15:08 AM »
Fun fact: Going from Port Olisar (Space Port outside planet Crusader) to planet Hurston will take around 14mins with a single seater ship using Quantum Travel, now the time will differ depending on what Quantum Drive you have but that's by using your Quantum Drive. Crossing planets in a star system without QT would probably take months IRL.
That's one part of the game I love, it makes you feel very tiny and lonely in the game which is a key factor of making space feel immense as it is IRL.
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Offline MrBoom_shack-a-lack

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Re: Star Citizen
« Reply #91 on: November 20, 2018, 05:07:03 AM »
If anyones interested there's a free-fly week coming up 23-30th of November where you can try ALL the current flyable ships in the game for free, you only have to sign-up for an account.

https://robertsspaceindustries.com/comm-link//16849-Anniversary-Promotion-Free-Fly-Details

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Offline ReaperKK

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Re: Star Citizen
« Reply #92 on: November 20, 2018, 05:20:00 AM »
That is pretty dope. I'm definitely going to be in on that.

Offline MrBoom_shack-a-lack

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Re: Star Citizen
« Reply #93 on: November 20, 2018, 05:52:33 AM »
That is pretty dope. I'm definitely going to be in on that.
You can use my referral code when you sign up if you want  :)

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Offline Nick

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Re: Star Citizen
« Reply #94 on: November 21, 2018, 12:52:19 PM »
I'll be away the first three days of that, but when I return I figure if there is ever a time to check it out, might as well.
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Offline MrBoom_shack-a-lack

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Re: Star Citizen
« Reply #95 on: November 21, 2018, 01:09:15 PM »
I'll be away the first three days of that, but when I return I figure if there is ever a time to check it out, might as well.
Cool, they do this from time to time but not this big though.
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Offline MrBoom_shack-a-lack

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Re: Star Citizen
« Reply #96 on: November 22, 2018, 03:53:30 AM »
Here's a good start guide for new players, it's worth having a look if you wanna try the game during the weekend because it can be a bit frustrating to learn the game if you just directly jump into the game and also the fact it's ALPHA so things will change and bugs and glitches are a thing. It's also better to assume the performance will be shit, if not then happy days.  :)

Star Citizen 3.3.x Quick Start Guide & New Player Tutorial
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Offline MrBoom_shack-a-lack

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Re: Star Citizen
« Reply #97 on: November 24, 2018, 06:02:49 AM »
So did a few tries yesterday and from Port Olisar to entering Loreville on planet Hurston the FPS was pretty solid from 45-60fps.
Once on Loreville the performance went down and all the NPCs borked out but still had about 25-40fps. I went to the Expo but sadly no ships had spawned. Found out it was a server loading bug and the only fix was to switch server until they poped up which was annoying.


Tried again today and woke up at Loreville with this view, seems like persistence works yay. Which means you spawn in the area you logout in.


Yay ships galore at the expo but apparently no NPCs  :lol


Found this beast and had to try so I rented it. It's called Valkyrie and is a Military/Industrial cargo dropship.


Leaving the atmosphere of Hurston with a beautiful sunset.


Found out the ship had side doors you could open.


and what do I see at the right corner a doorgun.


Cool, doorgunners on each side of the ship.


Frontview of the Valkyrie.


Just pure ship porn!




« Last Edit: November 24, 2018, 07:54:08 AM by MrBoom_shack-a-lack »
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Offline ReaperKK

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Re: Star Citizen
« Reply #98 on: November 24, 2018, 06:16:11 AM »
What do your machine specs look like?

Offline MrBoom_shack-a-lack

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Re: Star Citizen
« Reply #99 on: November 24, 2018, 06:24:32 AM »
CPU: i7-4770K
RAM: 16Gb
GPU: 1080

Honestly your specs dosen't matter that much, right now it's mostly server based issues and bugs in general that's causing the most problems. Of course it helps with a good CPU and RAM.
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Offline MrBoom_shack-a-lack

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Re: Star Citizen
« Reply #100 on: November 24, 2018, 07:29:38 AM »
"I said to Nigel Tufnel, 'The door is open if you want to do anything on this record,' but it turns out Nigel has a phobia about doors." /Derek Smalls

Offline MrBoom_shack-a-lack

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Re: Star Citizen
« Reply #101 on: November 24, 2018, 07:31:57 AM »
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Offline MrBoom_shack-a-lack

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Re: Star Citizen
« Reply #102 on: November 25, 2018, 04:41:04 AM »
Waste Management in the future, no wonder it smells so bad...

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Offline MrBoom_shack-a-lack

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Re: Star Citizen
« Reply #103 on: November 25, 2018, 12:46:56 PM »
Today it's Origin Jumpworks on display so I had to check out the 600i, that insane thing is like a luxury yacht.

Origin 600i
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Offline MrBoom_shack-a-lack

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Re: Star Citizen
« Reply #104 on: November 27, 2018, 05:12:50 PM »
I had the most fun i've ever had in Star Citizen when my friends and I decided to crew a Reclaimer and take it for a spin. It's a freakin monster of a ship and the interior is inspired by the Nostromo from Alien.
One thing that you don't get by looking at photos is the scale of it, the whole ship is a flying level in a game!!


But still it fades in comparison to the Idris-M Capital Ship that was on display during the Aegis showcase, that's on another level but you couldn't enter the ship though.

Here's someone taking a walkthrough of Loreville to the Expo. At 48:47 you see the Reclaimer and 1:29 the Idris-M:

Star Citizen 3.3.6 - Aegis Experience - Day 4 - Feat. Idris - 4K | 2080-Ti


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