And we're back... Thanks for waiting patiently - dog issues, work trip, and then me getting sick as shit put a crimp into this.
11. Raid on Bungeling Bay / Commodore 64
Probably the most interesting thing about this game is – and I didn’t know this until researching for this thread - that this was the first game designed by Will Wright – who is the mastermind behind the Sims franchise, designing the very first Sim City and The Sims.
RoBB was a top-view 3rd person helicopter game, where you are roaming around the playing field (Bungeling Bay) searching for six factories scattered across islands (building WMDs no doubt!) and bombing them to destruction. The helicopter had two attacked (because that’s our joysticks only had 1 button back then) – machine gun for air-to-air combat, and if you held the trigger for 2 seconds, you dropped a bomb. Your helicopter was launched (and repaired) from a roaming aircraft carrier, where you could also reload your bombs (I think you could only hold 10 at a time, and it took 6 to destroy a factory). There was a scale-out map available PIP to chart where you were, but finding that last factory was always a bitch. Destroying the first factory alerted the “Bungeling Empire” to your presence, and you then had to fend off escalating counterattacks by gun turrets, fighter jets, and guided missiles. Plus, the Empire was also building a battleship that would go out and destroy your aircraft carrier, so you had to be mindful of the progress on that as well.
On the above shot, the blue "L" shaped thing is the factory you have to destroy; the 'sword' thing is the gun turret defending it, and the white-ish thing along the river is you, the helicopter. Below is the battleship that slowly builds throughout the game.
Interestingly, as a pre-cursor to Sim City, Wright designed the factories would grow and develop new technologies to use against the player, and if you left them too long, you were completely overwhelmed by the enemy forces.