That's just dev speak for "we don't want anyone to play the game any other way."
Guess I won't get it then. I still have Forgotten Hope and Project Reality, so I don't really care. From the looks of all the gameplay I've seen, the Battlefield series has given up on what made it unique in the first place.
I highly doubt DICE don't care about the modding community since they obviously supported it in the past. But the engine is new and complicated, here's a quote:
Frostbite 2 is quite complex and it wll be very difficult for people to mod the game. Moreover, because of the nature of the set up of levels, of the destruction and all those things… modding and mapping could get a bit tricky.
You can believe or not but that's what they say.
I highly recommend you to play BF3 and then judge because it is a really good game.
It might be EA's hand, I don't know. But to state "Oh, it's too complex for the community, so we're not going to let you do it at all" is a major cop-out when you consider how much more the community has added onto the original games. The skill of the coders and designers on the mod teams are at least equal to those of the game designers themselves.
I
have played some BF3, and it didn't make that good an impression. Things were certainly glossier, but the scale was (again) smaller and teamwork had been completely de-emphasized.
I haven't played any other BF besides BF3, and I don't see it being much like COD besides the very basics of a modern FPS. What made the older BFs different?
Well,
Battlefield 1942 still has the biggest scale of all the
Battlefield games. It came out in 2002 and established pretty much all of the defining features: 64 player multiplayer, huge maps (like 50+ square km), and a full complement of land, air, and naval warfare. It was awesome and unparalleled in scope. There were maps where you could captain submarines or battleships, fly fighters and torpedo bombers, drive tanks and APCs, man artillery, and be infantry all on the same battlefield. It was great, and the mod community for it was phenomenal and gave the game huge amounts of free content and variety (
Forgotten Hope and
Desert Combat are still regularly played online)
Battlefield Vietnam came out in 2004 and was pretty damn cool. It wasn't as polished as
1942 and certainly had its fair share of issues, but it had some really cool elements that I really wish had been carried forward. Armies were asymmetrical (i.e., the North Vietnamese equipment was inferior to American equipment) and the game encouraged the two sides to fight in radically different ways. The multiplayer was really fun and interesting because of the different variety of tactics. Unfortunately naval warfare was largely dropped (albeit with a justified historical reason).
Battlefield 2 was released in 2005. Completely new engine, graphical overhaul, and a number of new features. Really fun to play. The best thing it introduced was new ways to help teamwork: squads, commanders, VOIP, etc. Once again an extremely great mod community that really unlocked the potential of the game.
Forgotten Hope 2 reverts things back to WWII and has 128 player servers, and is awesome as hell.
Project Reality is super-realistic, and emphasizes teamwork above everything else, making it really cool and fun to play with a mic and a good squad. Naval warfare was completely dropped, size of maps was reduced, and some elements like airlifting, artillery spotting, etc. were taken out.