---ITEMS---This section details the mechanics for each of the items you can get at the start of a round. Each of its use actions are listed and explained, but remember for every item you can also choose to keep it for the next round. If you’re feeling confident, you may be able to smuggle more powerful items closer to the front of the race, where they’ll be even more useful.
Red ShellThe iconic red shell. When thrown, this will home in on a specific player of your choosing and hit them, causing them to lose points if they’re not protected. However, you can only throw at players a certain range ahead of you in the standings. Alternatively, you can use the shell defensively to shield you from attacks from other shells.
ActionsTHROW: You must choose a player that is currently
ahead of you in the standings, up to three spots. For example, if you’re in 10th place, you can choose between the players in 9th, 8th, and 7th to target. You will then throw the shell at that player, who is then guaranteed to be hit by the shell and lose
0.75 points, unless they use an item to protect themselves. If you are in 1st place, you cannot choose this action.
PROTECT: The shell will shield you from a single
Green or Red Shell for this round and negate any points lost from them, if they would have otherwise hit you. This will only work once, so if you get hit by multiple shells, any shells after the first one will still deduct points. Does
NOT protect you from any other items.
Green ShellThis works similarly to the Red Shell, but lacks the homing properties, so it’s less reliable. Any player you throw this at has a chance of being hit, but it may also miss. If the shell misses, it may hit somebody else, or even bounce back and hit you, if you’re unlucky!
ActionsTHROW: You must choose a player that is
ahead of you in the standings, up to three spots. For example, if you’re in 10th place, you can choose between the players in 9th, 8th, and 7th to target. You will then throw the shell at that player, who then has a
50% chance of being hit by the shell and losing
0.75 points, unless they are protected. If the shell
misses the player (being blocked does not count), it then has a
50% chance of hitting the player
ahead of the player you targeted, if there is one. If it misses again, there’s one last
50% chance it will bounce back and hit you, causing you to lose
0.75 points. If there was no player ahead of the one you targeted to possibly hit, this chance is lowered to
25%. Either way, there’s a
12.5% chance of your own Green Shell hitting you. If you are in 1st place, you cannot choose this action.
PROTECT: The shell will shield you from a single
Green or Red Shell for this round and negate any points lost from them, if they would have otherwise hit you. This will only work once, so if you get hit by multiple shells, any shells after the first one will still deduct points. Does
NOT protect you from any other items.
Triple Green ShellIt’s like a Green Shell, but there’s three of them! Madness! When you use this item, it’s as if you’re using a regular Green Shell
three different times; you can choose to throw all three, defend with all three, or mix and match. If you throw multiple times, you can choose to target different players with each shell, or target the same player multiple times to increase your chances of hitting them.
ActionsTHROW: See “Green Shell” above.
PROTECT: See “Green Shell” above.
BananaNot the most useful item, but it does provide some protection against incoming shells that would have otherwise caused you to lose points.
ActionsPROTECT: The banana will shield you from a single
Green or Red Shell for this round and negate any points lost from them, if they would have otherwise hit you. This will only work once, so if you get hit by multiple shells, any shells after the first one will still deduct points. Does
NOT protect you from any other items.
StarUsing this item will give you full invincibility for this round, protecting you from all items and preventing you from losing any points from them.
ActionsPROTECT: Gain full invincibility for this round and negate any point losses from items.
Bob-ombThis can be thrown at a player ahead of you similarly to a Green Shell or Red Shell, and after song results are posted, it will detonate and damage both the targeted player and the players
ahead and behind them in the standings. Be careful, because that could include you, too! If the risk outweighs the reward too much for you, you can also choose to defuse the bob-omb and get rid of it.
ActionsTHROW: You must choose a player that is
ahead of you in the standings, up to three spots. For example, if you’re in 10th place, you can choose between the players in 9th, 8th, and 7th to target. After the song results for the round have been posted and the standings have been updated from the song rankings, the bob-omb will explode and remove
0.75 points from the targeted player, the player ahead of them, AND the player behind them. This means that if you are next to the player you targeted in the standings after song results are posted, you will also be caught in the explosion and lose points! The explosion can only be blocked if the player is invincible. If you are in 1st place, you cannot choose this action.
DEFUSE: The bob-omb will be discarded without removing any points from anyone.
CoinWhen used, this gives you a flat
0.2 points to your total score. That’s all it does.
ActionsUSE: Get 0.2 points.
MushroomWhen used, this gives you a flat
1 point to your total score. Speed ahead and get a bit closer to the front!
ActionsUSE: Get 1 point.
Triple MushroomThree mushrooms! This gives you a flat
3 points to your total score when used. Use it to catch up if you’ve fallen behind!
ActionsUSE: Get 3 points.
LightningThis will summon bolts of lighting to strike every player who’s ahead of you in the standings, causing them to lose points!
ActionsUSE: Any players ahead of you in the standings
after the song results will lose
1 point, unless they are invincible.
Bullet BillTransform into a speeding bullet and shoot ahead in the standings! This will give you a lot of points, with the amount varying depending on how far behind you are. This also makes you invincible for the current round!
ActionsUSE: This will take the point difference between you and the player
four standings ahead of you
after the song results and give you that amount of points. For example, if you’re in 12th place with 10 points and the player in 8th place has 17 points, you will get 7 points. If you somehow manage to smuggle this item into the top 5, you’ll be awarded the points difference between you and the player in first place. You will also gain full invincibility for this round and negate any point losses from items.
BooThis sneaky spirit will steal another player’s item for you! To make things even sneakier, this will appear as a
different item to all other players when items are revealed for the round, but you’ll be informed that you got it via a private message from me. You must then tell me which player you want to steal an item from, which you can then immediately use or keep.
ActionsUSE: You must choose a player that is
ahead of you in the standings, up to three spots. For example, if you’re in 10th place, you can choose between the players in 9th, 8th, and 7th to target. You will then steal that player’s item. When you tell me which player you want to steal from, you must also tell me if you intend to use that item this round, or keep it for later. The player you steal an item from will be left without an item for the current round.
Blue ShellYou know it, you hate it, it’s the pinnacle of game design, it’s the motherfucking Blue Shell. When thrown, this weapon of mass destruction will advance towards the player in first place, and once it reaches them, it will detonate in a massive explosion that can only be blocked by invincibility. Any players between first place and the player who used the item have a chance to be hit, too!
ActionsTHROW: The player will release the shell and target the player in first place, regardless of how far ahead they are. This will be the player in first place
after all other point calculations have taken place (both from songs AND other items),
not the player who’s in first place
prior to results. The player in first place will lose
2 points unless they are invincible. Every player between 1st place and the player who used the Blue Shell has a
50% chance of being hit for
0.5 points, unless they are invincible. Note that it is technically possible for you to hit yourself when using this item, in which case you would be the only one to lose points from it!
---ITEM DISTRIBUTIONS---If you’ve played Mario Kart before, you know that the further behind in the race you are, the higher your chances of getting more powerful items are, and it’s no different here. Knowing the exact numbers won't give you any real advantage, and this OP is too much of an info dump already, so I'm not going to include them here. But if you're curious, you can view the percentages in
this document, plus some additional information about how many times certain items can be awarded per round.