I hear the screen is very good compared to the Vive and Rift, because it has 3 subpixels per pixel instead of only 2 with the pentile displays in the Vive and Rift.
I think that PS VR will be invaluable in converting the masses to VR (no one who tries it will think this is just another fad, albeit early in its lifecycle a la the first smartphones).
That said, I'm loving room scale with the Vive I picked up last week. And I also prefer the PC ecosystem that will make iterative hardware upgrades easier, as well as provide a larger variety of experiences as VR matures.
I agree. Also the motion tracking is apparently much better for the Vive/Rift since they're using specifically made solutions, rather than being adapted to the existing cameras that weren't designed with VR in mind. Not to mention that the PC hardware is far superior.
But I think Sony have done a fantastic job of getting VR out to the masses right now with as little additional hardware as possible in a relatively cheap and well designed headset, utilizing the existing Move controllers and camera, plus managing to squeeze the higher graphical demands and framerates out of the PS4 hardware. Hopefully it helps cement VR and convinces people that we're finally at a point where this isn't a fad, plus gives us more games from big developers.
Also, the Rift's motion controls are coming out in December, and there are some good looking new games coming out for that.
So by the end of the year, we should have at least 3 complete VR options. It's been a big year for VR, and I expect next year will be more about bringing the software than the hardware.