Oh no, not Chapter 13. I should have warned you
What the hell were they thinking
Dude after like a thousand other things they've done wrong (things that are inexcusable from Square of all RPG makers), chapter 13 was the cherry on this shit sundae of a video game. This game makes 13 look like a work of art by comparison. I'm very likely never going to play this one again. Jesus, what were they thinking indeed
EDIT: Made it to the Cerberus fight, ran out of healing items because you have to heal every half second and Cerberus is a dick. This game is dildos
Eh, Chapter 13 was lame but overall I enjoyed FFXV just fine.
The game was a rollercoaster for me. Sometimes I would be having a blast, then it would just take all that fun away with me with the absolutely baffling design decisions made, or constantly putting you into situations where you're spamming healing. Some parts of the story were amazing and the cutscenes were incredible (all of chapter 9, more or less, was awesome). Then others completely undid the good stuff. For example I left most of the settings at default because they worked fine, but for several pivotal cutscenes at the end of the game, I literally couldn't hear a word the characters were saying because the BGM was so loud (the train in particular, as well as the scene with the Crystal and Ardyn - did not catch a word of what was being said). It's a lot of fundamental design choices that are unexcusable from the company that created Final Fantasy. I'm aware that the old guard jump shipped ages ago and all that good trivia, but it's no excuse for some of the ways this game is designed. The car especially. Way to instantly make your game boring by taking away all control from the character
Great story - terrible execution - no excuse for key scenes to happen off-screen the way they did (Regis, Ravus...).
However... now that the story is done and I'm free to just roam around doing hunts, I am having much more fun, and almost none of the story BS is bothering me.