I'm currently playing The Legend of Zelda Breath of The Wild. I haven't played a Zelda game since The Twilight Princess. Never finished that one
I like and dislike the lack of hand holding in Breath of the Wild. It harkens back to the ancient Zelda games I played when I was a wee herrick long ago in the ancient 1980s. That's good for nostalgic purposes or for people who are good at remembering stuff, but I wish there was an in-game way to record the hints NPCs give about locations.
Some side quests give vague info: "You see that cliff over there? Looks like part of it was mang-made". I look at the distant area and it appears like all the other blurry rocks. I'm not gonna crawl around that area with limited stamina until I find it. Old Mang Herrick has no patience for that. It's ok. Don't vomit quest markers all over the map for the next Zelda games. I'll just go online and find out what to do when I get frustrated.
Not being able to fast travel with a horse is...painful. The DLC quest that allows one to summon a horse anywhere, should've been in the game from the beginning, methinks. Not being able to fast travel with a horse or summon the horse from any location makes the game much bigger than it really is...and it's already a good-sized game. I love traveling by horse or vehicles in open-world games but those modern games make it very clear where you have to go and what you have to do.
I'm not a fan of weapon durability but I can live with it.
Despite all the complaints I've made, I am really enjoying this game. It's graphically outdated yet still beautiful in a lot of ways. Combat can be challenging but there's not much punishment for dying. I'm a big fan of being able to save anywhere. I haven't played any other games since I started Breath of the Wild.