What in the wild wild world of sports is goin' on here?
Loving it.
While we wait for our elusive last participant, let me give you a rounds/themes breakdown to amuse yourselves with:
Round I: Cut That Promo. A wrestler's mic reaches further and often hits harder than his hands. You gotta be able to unman and eviscerate your opponent with your words before he even gets into the ring, and it helps if in the process your architecture of aggression draws an enthusiastic crowd to your side.
Flame me with music. Find a song which seems born and tailored to deeply offend me, but mind you: I still gotta like it. I will rate it both as valuable musical piece and offensive weapon.
Round II: Entrance Music. Barge in on the arena with the right tune and half the battle is already won. The crowd will move at your command, respond to your catchposes, become your dancing and singing army. Never again it will be possible to disjoint a tune's first four bars from your image.
Introduce me with music. Find a song that totally represents me and projects my traits on a 1/100 scale. I will rate it both as valuable musical piece and exalting instrument.
Round III: Tag Team Match. The ultimate collaboration in fighting, a graceful deadly dance where connection and harmony are often the difference between victory and a world of hurt. And defeat. And humiliation. But it's also a matter of diversity and complementarity.
I will give you a specific piece of music, you must find its perfect complementary piece. I will rate it both as valuable musical piece and ideal companion.
Round IV: Submission Lock. Hitting your opponent to a pulp is fine and dandy, but nothing exhudes superiority like forcing the sucker to tap out by virtue of your sheer strenght and body odor. Pression over Time indeed.
Everybody knows I resent orc vocals. Send me a growl tune so damn spectacular to make me finally admit that in such circumstances singing like a kobold is not only acceptable but the best choice.
Round V: The Heel Turn. Nothing creates more buzz and excitement than a good guy turning villain all of a sudden. Everything you believed to know backflips and the show is all new and full of possibilities once again. Think Mike Portnoy.
I will give you a specific piece of music, you must find its symmetrical evil twin. I will rate it both as valuable musical piece and perfect bizarro counterpart.
Round VI: The Finisher. That's your ultimate weapon; not only a one-use move capable of terminating your adversary and possibly hurt yourself, but the move that defines you as a wrestler and sums your character up most efficiently.
Same as round two, but this time it's about YOU.
After six rounds usually some sort of roulette fatigue comes creeping in, hence we go where no rouletter has gone before. No risk it, no biscuit.
Final Round: The Royal Rumble. The previous rounds will generate a standing, which will be the inverted order you will enter the ring. Ex: the last two participants will start trying to eliminate each other with their song. Once we have a winner, the second to last will enter and fight him, and so on. This means who's in first place could win it all with just one submission, while the dude in the last spot must pump out 14 good to great tunes in order to shock the audience.
I don't want to dance the resend foxtrot this time, so everything is game, even stuff I already know (as you can see, the rounds are designed to value how you use a song more than which song you use) if you think it works the best. You can even send me two songs and I will pick the one I like best or the only one viable if the known tune is a bit too much known and loved bordering on flat out cheating. Don't PM me. I will PM you my email address and we'll work from there.
PLEASE DON'T SEND YET. I WILL PM YOU WHEN WE'RE GOOD TO GO.