4. Guitar Hero: Warriors of RockOkay, c'mon now, who didn't see this coming? There was no way I was getting away with not putting probably the game series I've spent the absolute most time with on this list. I got into the games starting with Guitar Hero 3 and bought pretty much every release from there to this one. And selecting just one game from the series to represent it was a tough choice as a result; Guitar Hero Metallica was a close second mostly for the metal-oriented soundtrack, but I think this game wins out for a few reasons, but more than anything else, the fullest realization of the GHTunes engine.
But first the setlist. I think this setlist is about cleanly divided into "songs that are kind of meh on guitar" and "songs that are friggin' fun as hell on guitar". Guitar being the only instrument I've dumped serious time into, that is; I've played some drums sure but the kit broke really fast on me and I couldn't be bothered to replace it (so I just got a real drum kit instead, which is way more fun than playing fake plastic drums, let me tell you). But yeah. A lot of the lower tiers of the game are pretty drab tracks, honestly, probably included for other instruments, though some of them are kind of boring all-around. But then you also have a looong list of really great ones. How long? Ahem.
Bat Country, Been Caught Stealing, Black Widow of La Porte, Bloodlines, Burn, Call Me The Breeze, Dancing Through Sunday, Deadfall, Fury of the Storm, Ghost, Hard to See, Holy Wars, If You Want Peace..., It's Only Another Parsec, Machinehead, Modern Day Cowboy, Move It On Over, Nemesis, Ravenous, (You Can Still) Rock In America, Scumbag Blues, Speeding, Sudden Death, Suffocated, This Day We Fight, Ties That Bind, Tones of Home (one of my favorite songs in the entire series), 2112 in its entirety, Unskinny Bop. All of them varying levels of "pretty dang fun". And there's a solid number of tracks besides that are enjoyable but not quite as much. That's a lot of fun tracks.
For those not in the know, guitar hero is a rhythm game based off of playing guitar, with 5 buttons representing the frets alongside a strum bar. It's pretty basic to pick up but also pretty tough to master. I'm decently good, I'd say, but never really close to the top players, just outright not physically capable of some of the insane stuff they pull off. It's a solid simulation and some of it translates okay to real guitar, some doesn't. It'd probably be harder for guitarists to go from playing real guitar to the fake plastic one, I'd imagine. But it's loads of fun, especially when you nail a tricky solo and feel like a pro. I've spent probably thousands of hours playing the games. I don't know why. They're fun.
Anyways let's get to the real point. GHTunes. Was a brilliant idea that never quite reached its maximum potential. But still was flexible enough to allow people to make some pretty rad covers of songs, or write their own if they wanted to.
Here's a cover I did once.
And here's a song I wrote. The song I wrote is kind of proggy wanky stuff, which is maybe not great to listen to but fun as heck to play. That's really why the engine works, it's pretty easy to make songs that sound decent and are fun as hell to play.
The conclusion to this little story is that guitar hero sort of gave me the confidence to write music proper, and GHTunes especially helped teach me a lot about scales and chords, even if indirectly. And considering there's literally tens of thousands of tracks uploaded to the platform (at least until they pull servers for the console, that is) it also adds loads upon loads upon LOADS of replay value to the game even beyond the already extensive setlist. It's pretty easy to see why I've sunk more time into this entry than any others. The GHTunes system was introduced in GH:WT, sure, but this was the most expansive implementation of the system and the one I spent the most time in - probably because this is the only game I got on the 360 and not the Wii, which had a limited version of GHTunes compared to the other consoles for some arbitrary reason. Oh well.
It's basically impossible for me to objectively judge this game, but some other things. The game engine is definitely one of the better ones in the series. The hammer ons/pull offs have a fair timing window, strumming isn't as broken as it was in some of the previous games, and the slider notes work fine here as well. The timing window isn't as loose as GH3's but it's not as strict as GH2 or the rock band games. It's just right, makes it easier to pull off fast runs while still requiring the actual finger speed to do so. And the game's pretty graphically solid, they put a lot of work into animations and designs and it's nice enough to look at though my attention tends to stay focused on the notes themselves. Uhh. The guitar that came bundled with the game was pretty decent too, though nothing ever topped the GH3 Les Paul for me, personally. So yeah that's it. Top 3 next, woo.