9Silent Hill 32003This was very hard, choosing the position, for I feel both games are awesome in their own way and each one's strenghts make up for the other's weaknesses, so they're kinda balanced in a way. But today I'll give that extra edge to SH2. So, Silent Hill 3: for some reason, sequel to the first game on the series, although even saying that is a little spoiler, but common knowledge anyways. Story is, again, based on some weird cults that try reviving a god and Heather, the main character, is the key to it all.
Gameplay is similar to that of the previous two installments: puzzle solving, collecting key items, and fighting (or rather fleeing from) monsters to survive. Heather is equipped with a flashlight and radio; the flashlight is often the only source of light, and the radio emits static when an enemy is near.
So, to me, the weak aspects are the lame plot and all those cheesy monologues about God and such. What's great is the excellent graphics, that have aged very well for the most part, and the overall atmosphere and music, quite terrifying at times. It also has my favorite scene from the franchise, that one in which the room gets covered in dark blood. Great game, scary without having jumpscares at all. Wished more games followed that philosophy.
8Silent Hill 22001And yes, the most loved games in the franchise, and for good reasons: while the first SH game had this cheesy plot about a cult trying to awake a god or something like that, the second game took a very different direction, towards a more intimate, down-to-earth kind of plot, about a guy who receives a letter from his dead wife. In the letter, says she's waiting for him on their "special place", thus James travels there to see if she really is alive.
Now Silent Hill is no longer a demonic city but rather a surreal place of multiple meanings and symbolism - some think of it as a kind of purgatory. And this is shown by the enemies being direct representations of several aspects of James, mostly his horny side - María, his wife's doppelganger (who dresses provocatively), and the iconic Pyramid Head, both represent his sexual desires and urges. This can also be seen on the sexy nurses, and the leggy monsters. There are other characters, which we're not sure they are meant to be other people that just happen to be in the same purgatory as James but seeing different things, or are also parts of him but in human form.
Gameplay is the same as SH3, with the classics radio and torchlight, a couple of weapons, and little ammo. Music is the excellent combination of Dark Ambient, Trip-Hop, Industrial, and Alternative Rock that has made composer Akira Yamaoka so iconic to the series - he's also the sound designer, and even generated like 70 different footstep sounds for James, and had them slightly delayed do they'd put off the player, making them think they're being followed. Graphics haven't aged very well, the lack of decent lightning and shadows it's a little rough for modern gamers, and textures are of low resolution. And some puzzles don't make much sense and are kinda arbitrary at times. But the story is great, so that makes up for its flaws, just barely enough to prefer it to SH3.
It's one of the very few games I'd say are art, because all the meaning that it's being subtly told via level and enemy design, the careful attention to creating a unique, coherent atmosphere, and the excellent storytelling, just adds layers rarely seen in games.