I've got the impression that the market for music video games isn't what it used to be, but cool news nevertheless!
Yeah, it's because they saturated the market with too many releases. Funny how when RB announces a new game, GH jumps in again immediately. Let's hope they don't kill off their franchises again straight away.
Just read up on Rock Band 4, and there's no keyboard instrument? That sucks. Great exposure for DT though and well deserved!
They got rid of keyboard!?
That was my favourite part of Rock Band 3! And
attempting to master (from barely being able to play) On The Backs of Angels on keys was some of the most fun I had with the game. Too bad the keyboard only had 2 octaves but yeah... I guess keys are just not cool.
They took out Pro mode for guitar as well which means... They're taking a huge step backwards. I mean the plastic guitar thing can be fun for a while, but the only way the series will have lasting impact (IMO) is if they keep the real instruments (ala Rocksmith) that were introduced in RB3. It's possible the audience of these games actually doesn't want to learn a real instrument, they'd rather simulate the experience maybe that's why they dropped it? Or cause no one bought the new gear? I dunno. Nothing against the original basic idea of the game, but anyone that was trying to play the 'Pro' instrument modes in the other game is going to be incredibly disappointed that they're just going back to the old clickity plastic guitars.
At least 'Pro' mode still exists for the drums which introduces double kicks and some extra symbol attachments. And of course there's Metropolis, that'd be fun to try and drum or sing anyway. I might check this out.