Author Topic: Virtual Reality  (Read 12829 times)

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Offline MrBoom_shack-a-lack

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Virtual Reality
« on: June 09, 2015, 06:07:58 PM »
Since VR is the next big thing within multimedia I thought a proper discussion thread would be of interest.

With Oculus Rift (Facebook), HTC Vive (HTC/Valve), Samsung Gear VR, Project Morpheus (Sony) and Microsoft HoloLens amongst others leading the way I do think it has a bright future although a proper consumer version hasn't seen the light of day yet. I think motion sickness is one important aspect they have to solve in order for VR to be consumer friendly for the broader market and not just for enthusiasts. HTC/Valve seem to have a solution for that with their "Lighthouse" technology.

Now I just recently saw that OR have a countdown on their website:

https://www.oculus.com/en-us/

Will be interesting to see what's that about.
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Offline Fiery Winds

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Re: Virtual Reality
« Reply #1 on: June 09, 2015, 06:37:32 PM »
That livestream countdown is heavily rumored to premiere the new input solution for OR, as well as a final build for the consumer version (CV1) that will be released early next year.

I'm very excited to see (and experience) all the potential new applications for VR, not only in games, but as an enhancement to current media and hopefully maturing into its own medium with experiences we haven't even thought of yet. I've used a DK1, as well as the Crescent Bay prototype at GDC earlier this year and I can't wait to settle into the cockpit in Elite Dangerous and explore the universe.

Motion sickness seems to be resolved on a hardware/software level, in the sense that the display is able to keep up with your IRL movements. However, there's no silver bullet that will allow you to do anything in VR without getting sick. Care must be taken in the entire development process to avoid scenarios that can induce nausea, though I imagine some causes may not be a deficiency in the system but rather such an immersive experience that your body is simply reacting as it would were you really there.

These next 5 years will be key in determining whether this is just a fad that will linger around like 3D Television, but once you start packing these HMD's with 4k and 8k displays with >150 degree FOV, I can't imagine people experiencing it and not being hooked.
« Last Edit: June 09, 2015, 07:41:26 PM by Fiery Winds »

Offline eric42434224

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Re: Virtual Reality
« Reply #2 on: June 09, 2015, 06:49:04 PM »
looking forward to the porn
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Offline Sacul

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Re: Virtual Reality
« Reply #3 on: June 09, 2015, 07:37:47 PM »

Offline Cable

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Re: Virtual Reality
« Reply #4 on: June 09, 2015, 08:36:40 PM »
My friend had the DK for the Oculus, and his friends bailed unfortunately on developing for it.

That said, I used it in a cool demo created for it, a slow First Person exploration game that was extremely creepy, and moded Half-Life 2. I was super sick during Half-Life2, but the factor is that game was not created for it. No one can move their head then slam a mouse around to turn around in real life. The FP creepy game gave me sickness too, but not as bad. And it was just the act of walking forward with a controller, but my head controlled the looking.

That said, I am prone to motion sickness. But it was worth it IMO. The best application was the demo where I just looked around, and as I did, the world changed. It had a awesome ending; it is unexplainable how it was so immersive, so refreshing, and so different. It's like describing a tube amp's tone vs. older digital amps. We start to use words like warm, saturated and so on that don't describe the true nature of the sound. Same goes for VR- it's just so much more amazing then starting at a screen with a controller.

Overuse of VR - out of touch with reality- is a real risk. But the potential is incredible, and I actually have been waiting for the next frontier in video games. IMO, it's been the same for the last few cycles; new graphics, same experience. The Wii at least tried something new; the VR takes that even further. Someone can go to a VR foreign county, and get a great experience if they are unable to go.
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Offline BlobVanDam

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Re: Virtual Reality
« Reply #5 on: June 09, 2015, 10:01:12 PM »
These next 5 years will be key in determining whether this is just a fad that will linger around like 3D Television, but once you start packing these HMD's with 4k and 8k displays with >150 degree FOV, I can't imagine people experiencing it and not being hooked.

I don't think this will be fad, although it may only ever have limited appeal. What will be interesting is seeing the first and second wave of big titles for VR and seeing how and if they can overcome some of the more basic limitations of VR, such as the potential for motion sickness, input, physical considerations of where and how you can move, interface etc.
But to me proper VR like this is how 3D is supposed to be done, not the half assed solution that movies/TV currently use that only gives a vague sense of depth. Ideally this would eventually kill off and replace traditional 3D movies.

2016 will possibly be a make or break year for VR with so many coming around the same time. I would have loved to have an Oculus DK already, but I don't have the money, but I'd love to mess around with it in Unity eventually.
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Offline gmillerdrake

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Re: Virtual Reality
« Reply #6 on: June 09, 2015, 10:02:05 PM »
Overuse of VR - out of touch with reality- is a real risk.

Take a look around now...people are already out of touch with reality with the technology available today. Easily 7/10 people you pass in public either have their head buried in their phone, headphones on, or both of those...and if they don't wait about thirty seconds and they will.

I'm sure the games that VR will bring will be amazing and being in the medical field I've seen first hand what some of this technology can do for healthcare.....but my opinion is For any of the "good" that VR can bring to humanity it will have a more powerful negative effect on us. I'm not a fan of it at all.
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Offline Cable

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Re: Virtual Reality
« Reply #7 on: June 09, 2015, 10:27:18 PM »
^ yeah, no doubt. Going out to eat is sad, watching young families.

I am probably almost as scared for it as I am excited. I know there are more relevant movies, but I foresee stuff like in Inception, where those people just stay dreaming for all day because that is their reality.
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Offline MrBoom_shack-a-lack

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Re: Virtual Reality
« Reply #8 on: June 10, 2015, 05:54:20 AM »
Yea i'm very hyped for VR and can't wait to try it out but I do share the concern about motion sickness, the LONG TERM effect on having screens so close to your eyes and just the simple fact of getting disconnected with your surroundings while wearing the headset. I think i'll definitely have an alarm clock set for an hour or something.  :lol
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Online Chino

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Re: Virtual Reality
« Reply #9 on: June 10, 2015, 05:59:03 AM »


Gran Turismo in first person VR is going to be one of the greatest experiences of my life.

Also. This.
https://www.fastcolabs.com/3033320/oculus-rift-powered-nature-documentaries-are-here-complete-with-david-attenborough


Online cramx3

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Re: Virtual Reality
« Reply #10 on: June 10, 2015, 05:59:17 AM »
looking forward to the porn

Not going to lie, this is what I am seriously most interested in.

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Re: Virtual Reality
« Reply #11 on: June 10, 2015, 06:07:37 AM »
looking forward to the porn

Not going to lie, this is what I am seriously most interested in.

In all seriousness.... the potential for that industry is massive. It already makes money hand over fist despite me not knowing anyone who actually pays for porn.

Offline MrBoom_shack-a-lack

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Re: Virtual Reality
« Reply #12 on: June 10, 2015, 06:18:07 AM »
Pffh VR porn is so yesterdays news! Porn shot with a multirotor on the other hand....

On another subject: With all these big corporations joning the race after Oculus Rift and Facebook like Sony, Valve, Samsung and recently Nvidia I fear that exclusive game titles might not be very unlikely. If Valve for example releases HL3 would people with Oculus not get the same features or less feature as HTC Vive users or in worst case not even support for the game. Sony and Valve must have good reasons to develope their own VR kit meaning exclusive game titles are on the horizon. I very much hate that if so.
« Last Edit: June 10, 2015, 06:46:51 AM by MrBoom_shack-a-lack »
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Re: Virtual Reality
« Reply #13 on: June 10, 2015, 06:53:48 AM »
It's the next logical step for Sony. They've got the motion tracking stuff down and that will add significantly to the VR experience they can provide. I think you'll see a lot of exclusive stuff on games for the Playstation, but I don't see why a game couldn't be played on multiple PC based units.

Offline BlobVanDam

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Re: Virtual Reality
« Reply #14 on: June 10, 2015, 06:56:05 AM »
I'm sure there will be exclusives at first, especially if they're developing for their own specific input devices, but after a while we'll see some clear winners in the market and hopefully more standardization, and titles will cover all VR devices.
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Re: Virtual Reality
« Reply #15 on: June 10, 2015, 07:00:25 AM »
https://www.dailymail.co.uk/sciencetech/article-3118127/Is-Oculus-Rift-Leaked-images-sleek-design-hand-held-controller-ahead-launch-tomorrow.html

Quote
A consumer version of Oculus Rift won’t be launched until early next year.
But leaked images from a placeholder site posted by Oculus may hint at the virtual reality headset’s final design.
They also seem to offer the first glimpse of a hand-held controller that would work with the device.




If this is the final design, I'm curious how they are going to pull off the head tracking. The last few dev units had the white dots around the headset's perimeter that a camera could track (Sony uses the lights).

Offline BlobVanDam

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Re: Virtual Reality
« Reply #16 on: June 10, 2015, 07:01:43 AM »
If this is the final design, I'm curious how they are going to pull off the head tracking. The last few dev units had the white dots around the headset's perimeter that a camera could track (Sony uses the lights).

IIRC, they use infrared (I think) LEDs that are embedded underneath the plastic, but the plastic is transparent to that wavelength of light. Something to that effect. I think the DK2 was already utilizing such a method.
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Yep. I think the only party in the MP/DT situation that hasn't moved on is DTF.

Online Chino

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Re: Virtual Reality
« Reply #17 on: June 10, 2015, 07:04:29 AM »
If this is the final design, I'm curious how they are going to pull off the head tracking. The last few dev units had the white dots around the headset's perimeter that a camera could track (Sony uses the lights).

IIRC, they use infrared (I think) LEDs that are embedded underneath the plastic, but the plastic is transparent to that wavelength of light. Something to that effect.

Ahhh. Cool beans. That makes a lot of good sense actually. 1) It allows a camera to still track in a poorly lit room. 2) If you're in a dark room, you won't have LEDs flashing all over the place like with the Morpheus.

Offline Fiery Winds

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Re: Virtual Reality
« Reply #18 on: June 10, 2015, 06:45:06 PM »
2) If you're in a dark room, you won't have LEDs flashing all over the place like with the Morpheus.


If you're in VR, what does it matter what's flashing all over the place?  ;)


That design likely isn't very close to what we'll see when it's likely unveiled tomorrow:


Quote from: Palmer Luckey
This is an old placeholder concept image that we accidentally leaked. Everything in it is ancient, certainly nowhere close to final (as evidenced by the GPU specs and the game named "war") Enjoy checking it out, at this point, but don't expect everything to carry through to the stream on the 11th.

https://www.reddit.com/r/oculus/comments/3968y0/some_final_cv1_images_probably_buried_in_the_css/cs0p260

Offline MrBoom_shack-a-lack

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Re: Virtual Reality
« Reply #19 on: June 11, 2015, 11:22:36 AM »
"I said to Nigel Tufnel, 'The door is open if you want to do anything on this record,' but it turns out Nigel has a phobia about doors." /Derek Smalls

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Re: Virtual Reality
« Reply #20 on: June 11, 2015, 11:39:31 AM »
2) If you're in a dark room, you won't have LEDs flashing all over the place like with the Morpheus.


If you're in VR, what does it matter what's flashing all over the place?  ;)



If I'm in the living room with the Morpheus on my face, and my girlfriend is trying to watch TV, I'm sure she would like it more if there weren't lights flashing from my head.

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Re: Virtual Reality
« Reply #21 on: June 11, 2015, 12:46:00 PM »
I'm really digging the Rift. My biggest concern with it is that to get the full experience, you're going to need computer hardware out the ass. I imagine that even some of the most powerful rigs out there would struggle to play games on the highest settings now that two different images need to be generated.

Offline Tick

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Re: Virtual Reality
« Reply #22 on: June 11, 2015, 03:06:11 PM »
looking forward to the porn
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Offline RaiseTheKnife

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Re: Virtual Reality
« Reply #23 on: June 11, 2015, 04:13:15 PM »
I'm curious to see how wall projection technology plays into VR's future.   I dunno, I would prefer transforming my living space into the VR world, rather than having to put on wearable gear.   My idea is LED-like walls that work like screens to expand the viewing space from the TV or monitor into a 360 omni environment.  You can even change the theme of your room like virtual wallpaper.  Right now, there are projects involving 360 projectors, but these has obvious limitations.

Oculus seems like a modern Virtual Boy, and suffers from the same shortcomings from 15 years ago.  But if the dizziness has been removed, wearable gear makes more sense.  Still, I'm a bit dubious of having high powered gear on my head.  Imagine there must be some long term exposure risks (hence the headache issue that's been around since the inception of VR).

Offline Grizz

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Re: Virtual Reality
« Reply #24 on: June 14, 2015, 03:22:05 AM »
I knew Palmer Luckey (through the internet) before his fame and still talk to him from time to time. He appears to have been working his butt off to fix any and all issues he can find in the Rift, though I fear he alienated the "l33t g8mr" audience with the Facebook partnership.
We shall see.
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Offline adace

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Re: Virtual Reality
« Reply #25 on: June 14, 2015, 05:00:40 AM »
I bet the OR would be absolutely amazing with a space sim game like No Man's Sky or Star Citizen (when they come out). If they fix the dizziness problem and make it affordable I'd definitely consider purchasing one.

Offline MrBoom_shack-a-lack

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Re: Virtual Reality
« Reply #26 on: June 18, 2015, 07:10:22 AM »
"I said to Nigel Tufnel, 'The door is open if you want to do anything on this record,' but it turns out Nigel has a phobia about doors." /Derek Smalls

Offline Implode

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Re: Virtual Reality
« Reply #27 on: June 18, 2015, 06:03:05 PM »
https://www.youtube.com/watch?v=zcqf2t8pHJE

Can someone explain the logic behind this? Virtual room....

Offline Fiery Winds

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Re: Virtual Reality
« Reply #28 on: June 18, 2015, 06:11:42 PM »
https://www.youtube.com/watch?v=zcqf2t8pHJE

Can someone explain the logic behind this? Virtual room....


I see it as a feature to transition people into VR with their existing game library. They're no longer playing in a cramped bedroom on a 20" LCD, but playing in a theater on a massive screen. You'll be able to stream you 360 and Xbox One games through your Windows 10 PC straight into the Rift, which adds supplemental uses for the hardware as the initial software library for dedicated VR games won't be as strong for a couple years.

Offline Implode

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Re: Virtual Reality
« Reply #29 on: June 18, 2015, 06:29:01 PM »
Ah you're right. I see now.

Offline MrBoom_shack-a-lack

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Re: Virtual Reality
« Reply #30 on: February 29, 2016, 09:38:08 AM »
From everything i've seen so far I think HTC Vive are doing everything perfect, I guess the only thing is the hefty price but to be honest i'm not planning on buying it any time soon so hopefully the price will go down. Then again I haven't tried any VR set at all so and none of them have been released yet so we'll see maybe things look diffrent in a year when the headsets have been properly evaluated.

Either way i'm very excited to get one.

Forgot to include the video I came to post:

https://www.youtube.com/watch?v=iWproPHhHd0
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Offline BlobVanDam

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Re: Virtual Reality
« Reply #31 on: February 29, 2016, 09:39:45 AM »
I was just discussing in the chat thread, that both the Rift and Vive will cost me well over $1000 Australian, so I'll probably have to hold off for a little while before getting one. I have no preference at this stage, but both of them seem like they'll give an equally immersive experience.
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Re: Virtual Reality
« Reply #32 on: February 29, 2016, 09:54:24 AM »
I really wish Sony would release more info on Playstation VR. Word from the inside is that it's been delayed.

Offline Nekov

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Re: Virtual Reality
« Reply #33 on: March 01, 2016, 05:25:06 AM »
I tried the Samsung Gear VR a couple months back. It think they need to work on the quality of the graphics a lot more but the immersion experience was quite amazing. Maybe with the Galaxy S7 it will be a lot better but to be honest I don't like the fact that you have to get one of the super big cellphones in order to use it.
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Offline BlobVanDam

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Re: Virtual Reality
« Reply #34 on: March 01, 2016, 05:59:29 AM »
It's impressive that some phones can do decent VR these days, considering what the recommended minimum specs are for a PC VR rig. It's a good gateway if you already have those particular phones.
I'm still looking into a suitable graphics card for VR. Most of the powerful gaming cards are monstrosities that I don't want anywhere near my PC, and specifically avoided when building my computer. I just want a decent card that doesn't have the heat or power requirements of the sun. :lol
Only King could mis-spell a LETTER.
Yep. I think the only party in the MP/DT situation that hasn't moved on is DTF.