You go to the south hall and start walking west. As you approach the first cell, the door suddenly bursts open. Looking inside, it seems sort of like a hologram, or ghosts acting out a play. There is a young man bound to a table with some sort of mesh cage on his head. Standing next to him is a police officer, who is speaking.
"Are you going to tell us about your friend Victoria? Surely there's something she's done so that we can bring her in."
"No! She hasn't done anything! She hardly even associates with me, man!"
"Weren't you friends as children?"
"Yeah, but she's a good kid! Why would she hang out with someone like me?"
"I don't know. Nonetheless, surely you know of something that she's done, right? Vandalism, skipping class, maybe shoplifting?"
"No, she doesn't do any of that."
"In that case...make something up."
"Make something up? What the hell? Why?"
"Because I told you to. But you're being so uncooperative...let me ask you a question. What are you afraid of?"
"H-huh? Uh...I don't like spiders..."
"Spiders. That's good, spiders are good."
The police officer walks away and comes back with some sort of box. He opens a hole in the cage and the top of the box.
"This is your last chance. Have anything interesting to say about Victoria?"
"Screw you, pig!"
The officer brings the box up to the hole in the cage and begins to pour out its contents: spiders. The young man is screaming. The officer closes the door in the cage and sets the the box aside.
"This can end whenever you're ready to tell us something about Victoria..."
The door slams shut. The thing that makes you the most uncomfortable about this strange déjà vu is that the young man appears to be a slightly older version of you sometime in the not-too-distant future.
A) Go back
B) Continue to the west hallway
Status: Stings on back and hand.
MP3 Player: static OFF
Guitar picksStudio map (partial)
Large curved knife
Light orbSilent Tower map