Author Topic: Mass Effect (merged thread)  (Read 67819 times)

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Offline Dimitrius

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Re: Mass Effect 2 *Spoilers*
« Reply #105 on: February 20, 2010, 07:59:16 AM »
Anyone has any idea on when new DLC is coming to the Cerberus Network?
Joe and I in the same squad is basically the virtual equivalent of us plowing a rape van through an elementary school playground at recess.

Offline AcidLameLTE

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Re: Mass Effect 2 *Spoilers*
« Reply #106 on: February 21, 2010, 03:23:30 AM »
Man, that ore collecting thing is well boring.

Offline skydivingninja

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Re: Mass Effect 2 *Spoilers*
« Reply #107 on: February 21, 2010, 08:01:06 AM »
Man, that ore collecting thing is well boring.

Thank God you don't have to do as much on the second playthrough.  You start out with a bajillion credits and 50,000 of each resource.  You won't be able to get every upgrade, just the ones you need (which is what I did my first playthrough anyway).

So my second playthrough I'm being a paragon sentinel (I'm picking the cheesy "paragon everytime" options in conversations...bleh).  Its a lot of fun, especially since I don't have to rely on Garrus or Miranda to take down shields and Warp can go around corners.

Offline XJDenton

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Re: Mass Effect 2 *Spoilers*
« Reply #108 on: February 21, 2010, 08:17:44 AM »
Warp is probably the most useful thing in the game.
"For a successful technology, reality must take precedence over public relations, for nature cannot be fooled." - Richard Feynman

Offline skydivingninja

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Re: Mass Effect 2 *Spoilers*
« Reply #109 on: February 21, 2010, 08:20:07 AM »
Yeah, I considered not using Warp and using Reave instead, but you need points in Warp to get to Overload, and after playing with Magic Missile (aka Warp) a bit, I found I liked it despite Reave's vampiric tendencies.  I'm using Warp Ammo as my bonus power and its been a pretty good investment so far.

Offline AcidLameLTE

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Re: Mass Effect 2 *Spoilers*
« Reply #110 on: February 21, 2010, 08:26:00 AM »
Has anyone noticed any bugs in the game so far?

Three times I've been stuck on an object while floating in mid air (I've had to load my previous save file to fix this) and Shepard didn't actually say anything when he was supposed to once (you could see his mouth moving and he got a response).

Offline skydivingninja

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Re: Mass Effect 2 *Spoilers*
« Reply #111 on: February 21, 2010, 09:55:56 AM »
Yeah, ran into my first bug a few days ago.  I was recruiting Grunt, fighting a bunch of Blue Suns, and one of them had no health left, but was still standing, reacting to getting shot/punched, but wasn't shooting or anything.  Just sorta standing like a zombie. 

Offline Dimitrius

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Re: Mass Effect 2 *Spoilers*
« Reply #112 on: February 21, 2010, 09:59:02 AM »
The only one I've seen is one where Shepard's mouth moved but no audio came on.
Joe and I in the same squad is basically the virtual equivalent of us plowing a rape van through an elementary school playground at recess.

Offline AcidLameLTE

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Re: Mass Effect 2 *Spoilers*
« Reply #113 on: February 21, 2010, 11:10:37 AM »
The only one I've seen is one where Shepard's mouth moved but no audio came on.
Was it when you went to get the assassin, by any chance?

Also, just doing the loyalty missions at the moment (I've done 3).

Offline Dimitrius

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Re: Mass Effect 2 *Spoilers*
« Reply #114 on: February 21, 2010, 11:17:50 AM »
I don't remember where exactly it happened.
Joe and I in the same squad is basically the virtual equivalent of us plowing a rape van through an elementary school playground at recess.

Offline XJDenton

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Re: Mass Effect 2 *Spoilers*
« Reply #115 on: February 21, 2010, 11:28:04 AM »
I've come across the shepherd getting stuck on scenery glitch quite a few times. Whilst annoying its hardly a game breaker.
"For a successful technology, reality must take precedence over public relations, for nature cannot be fooled." - Richard Feynman

Offline AcidLameLTE

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Re: Mass Effect 2 *Spoilers*
« Reply #116 on: February 21, 2010, 03:29:53 PM »
It certainly isn't but another bug I've come across is one where Shepard will just get stuck facing one way but can still shoot in the direction the crosshair is facing...even though the gun is not pointing that way :S

It fixes itself eventually but it's quite annoying how frequent these bugs are.

Offline Sigz

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Re: Mass Effect 2 *Spoilers*
« Reply #117 on: February 21, 2010, 04:47:21 PM »
It fixes itself eventually but it's quite annoying how frequent these bugs are.

I have no idea why you're getting so many bugs. I can only think of one instance where a enemy went all zombie ish, and I couldn't hit him for a little bit. Beyond that, I can't think of any bugs I've come across, visual or otherwise.

Maybe you should get a Mac.
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Offline Dimitrius

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Re: Mass Effect 2 *Spoilers*
« Reply #118 on: February 21, 2010, 04:49:54 PM »
:facepalm:
Joe and I in the same squad is basically the virtual equivalent of us plowing a rape van through an elementary school playground at recess.

Offline Sigz

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Re: Mass Effect 2 *Spoilers*
« Reply #119 on: February 21, 2010, 04:52:23 PM »
You facepalm, but we both know Macs just work. Duh.
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Offline Dimitrius

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Re: Mass Effect 2 *Spoilers*
« Reply #120 on: February 21, 2010, 04:55:00 PM »
:facepalm: :facepalm:
Joe and I in the same squad is basically the virtual equivalent of us plowing a rape van through an elementary school playground at recess.

Offline Super Dude

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Re: Mass Effect 2 *Spoilers*
« Reply #121 on: February 21, 2010, 05:39:37 PM »
I hate to say it but Sigz is right.  Macs rule.
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As frequently happens, Super Dude nailed it.
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Offline AcidLameLTE

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Re: Mass Effect 2 *Spoilers*
« Reply #122 on: February 22, 2010, 12:02:33 AM »
I hate to say it but Sigz was joking, n00b.

Offline LordCaptainMcKlockenstein

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Re: Mass Effect 2 *Spoilers*
« Reply #123 on: February 22, 2010, 12:07:04 AM »
I hit two annoying bugs.

One, I got stuck on a piece of scenery and had to reload.

Two, during a firefight in the final mission, Shepard froze. I couldn't move or attack, but I could issue orders. My teammates killed the remaining guys so I saved, and reloaded and I was fine.

It's definitely not as bad as FO3, which I was playing right before I started ME2. I swear the game would crash pretty much every two hours or so. I've also had corrupt save games and numerous console freezes in FO3. Bethesda couldn't properly code a game to save their lives.

Offline Sigz

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Re: Mass Effect 2 *Spoilers*
« Reply #124 on: February 22, 2010, 12:08:37 AM »
How are you guys getting so many bugs? I can't think of hitting a single glitch in FO3.
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Offline AcidLameLTE

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Re: Mass Effect 2 *Spoilers*
« Reply #125 on: February 22, 2010, 12:11:08 AM »
I didn't play Fall Out 3 for very long but I stopped playing because of a bug.

I got fucking locked in a room and couldn't get out and no one ever came into the room and I waited for ages. My previous save file was absolutely miles back so I was like: "Nope, fuck this, I'm not playing this game anymore" and switched off my Xbox. Rage.

Offline Sigz

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Re: Mass Effect 2 *Spoilers*
« Reply #126 on: February 22, 2010, 12:12:11 AM »
lolxbox
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Offline LordCaptainMcKlockenstein

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Re: Mass Effect 2 *Spoilers*
« Reply #127 on: February 22, 2010, 12:29:17 AM »
lolxbox
I have Oblivion for the PC and that game is just as shittily coded as FO3 is. I stopped playing Oblivion because the game would crash whenever I fast traveled anywhere. I honestly don't know how Bethesda could release one patch that barely fixes anything while the members of the community have to release a fan patch to make the game stable. And even that doesn't totally fix things.

Bethesda are a bunch of incompetent fuckwits.

Offline AcidLameLTE

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Re: Mass Effect 2 *Spoilers*
« Reply #128 on: February 22, 2010, 12:32:10 AM »
The only bug I came across in Oblivion was one where it would point to this rock outside of the city when the quest objective was actually back inside the city.

This happened on both the Xbox and the PC versions.

Offline LordCaptainMcKlockenstein

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Re: Mass Effect 2 *Spoilers*
« Reply #129 on: February 22, 2010, 12:37:34 AM »
The only bug I came across in Oblivion was one where it would point to this rock outside of the city when the quest objective was actually back inside the city.

This happened on both the Xbox and the PC versions.
You're lucky, I've had nothing but problems with Bethesda games since Morrowind, and this is across two different PC's and an XBox. Granted Morrowind was fairly stable, but it had a lot more hiccups (especially relative to the enjoyment I got out of it) that most of the other games I played.

Offline Sigz

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Re: Mass Effect 2 *Spoilers*
« Reply #130 on: February 22, 2010, 01:09:40 AM »
The only bug I came across in Oblivion was one where it would point to this rock outside of the city when the quest objective was actually back inside the city.

This happened on both the Xbox and the PC versions.
You're lucky, I've had nothing but problems with Bethesda games since Morrowind, and this is across two different PC's and an XBox. Granted Morrowind was fairly stable, but it had a lot more hiccups (especially relative to the enjoyment I got out of it) that most of the other games I played.

wtf

I had virtually no problems with any Bethesda game, and I've probably logged 500+ hours between Morrowind, Oblivion, and FO3.
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Offline RandalGraves

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Re: Mass Effect 2 *Spoilers*
« Reply #131 on: February 22, 2010, 07:20:29 AM »
That's odd.  As far as Fallout 3 is concerned, I got this really weird bug where the game was boring as hell.  ;)

ME2, on the other hand, there's a few spots where my characters likes to float up and get stuck.  Happens in the same two spots.  Aside from that, hasn't been too bad.

Offline AcidLameLTE

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Re: Mass Effect 2 *Spoilers*
« Reply #132 on: February 22, 2010, 07:29:51 AM »
That's odd.  As far as Fallout 3 is concerned, I got this really weird bug where the game was boring as hell.  ;)
:lol

ME2, on the other hand, there's a few spots where my characters likes to float up and get stuck.  Happens in the same two spots.  Aside from that, hasn't been too bad.
Yeah, I just can't work out why he floats up. It's very strange.

Offline faemir

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Re: Mass Effect 2 *Spoilers*
« Reply #133 on: February 22, 2010, 12:11:43 PM »
edit
« Last Edit: February 22, 2010, 02:48:17 PM by faemir »

Offline Super Dude

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Re: Mass Effect 2 *Spoilers*
« Reply #134 on: February 22, 2010, 12:48:07 PM »
lolwut
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As frequently happens, Super Dude nailed it.
:superdude:

Offline Sigz

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Re: Mass Effect 2 *Spoilers*
« Reply #135 on: February 22, 2010, 01:02:22 PM »
Dude, you can't hotlink images from there.

in b4 teh mod edit
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Offline Pyroph

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Re: Mass Effect 2 *Spoilers*
« Reply #136 on: February 22, 2010, 01:44:06 PM »
The only bug I came across in Oblivion was one where it would point to this rock outside of the city when the quest objective was actually back inside the city.

This happened on both the Xbox and the PC versions.
You're lucky, I've had nothing but problems with Bethesda games since Morrowind, and this is across two different PC's and an XBox. Granted Morrowind was fairly stable, but it had a lot more hiccups (especially relative to the enjoyment I got out of it) that most of the other games I played.

wtf

I had virtually no problems with any Bethesda game, and I've probably logged 500+ hours between Morrowind, Oblivion, and FO3.

You must be lucky then. I enjoy Bethesda games (except the pos that is Oblivion) but they're ridden with bugs.

Offline AcidLameLTE

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Re: Mass Effect 2 *Spoilers*
« Reply #137 on: February 22, 2010, 01:48:41 PM »
FUUUUU. I'm really getting into this game now.

Offline Dimitrius

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Re: Mass Effect 2 *Spoilers*
« Reply #138 on: February 22, 2010, 01:55:35 PM »
And this is bad?
Joe and I in the same squad is basically the virtual equivalent of us plowing a rape van through an elementary school playground at recess.

Offline AcidLameLTE

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Re: Mass Effect 2 *Spoilers*
« Reply #139 on: February 22, 2010, 01:56:48 PM »
Because I do nothing else!