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General => General Discussion => Topic started by: MrBoom_shack-a-lack on June 09, 2015, 06:07:58 PM

Title: Virtual Reality
Post by: MrBoom_shack-a-lack on June 09, 2015, 06:07:58 PM
Since VR is the next big thing within multimedia I thought a proper discussion thread would be of interest.

With Oculus Rift (Facebook), HTC Vive (HTC/Valve), Samsung Gear VR, Project Morpheus (Sony) and Microsoft HoloLens amongst others leading the way I do think it has a bright future although a proper consumer version hasn't seen the light of day yet. I think motion sickness is one important aspect they have to solve in order for VR to be consumer friendly for the broader market and not just for enthusiasts. HTC/Valve seem to have a solution for that with their "Lighthouse" technology.

Now I just recently saw that OR have a countdown on their website:

https://www.oculus.com/en-us/

Will be interesting to see what's that about.
Title: Re: Virtual Reality
Post by: Fiery Winds on June 09, 2015, 06:37:32 PM
That livestream countdown is heavily rumored to premiere the new input solution for OR, as well as a final build for the consumer version (CV1) that will be released early next year.

I'm very excited to see (and experience) all the potential new applications for VR, not only in games, but as an enhancement to current media and hopefully maturing into its own medium with experiences we haven't even thought of yet. I've used a DK1, as well as the Crescent Bay prototype at GDC earlier this year and I can't wait to settle into the cockpit in Elite Dangerous and explore the universe.

Motion sickness seems to be resolved on a hardware/software level, in the sense that the display is able to keep up with your IRL movements. However, there's no silver bullet that will allow you to do anything in VR without getting sick. Care must be taken in the entire development process to avoid scenarios that can induce nausea, though I imagine some causes may not be a deficiency in the system but rather such an immersive experience that your body is simply reacting as it would were you really there.

These next 5 years will be key in determining whether this is just a fad that will linger around like 3D Television, but once you start packing these HMD's with 4k and 8k displays with >150 degree FOV, I can't imagine people experiencing it and not being hooked.
Title: Re: Virtual Reality
Post by: eric42434224 on June 09, 2015, 06:49:04 PM
looking forward to the porn
Title: Re: Virtual Reality
Post by: Sacul on June 09, 2015, 07:37:47 PM
looking forward to the porn
VR Porn Reactions on Oculus From Rappers (https://www.youtube.com/watch?v=hamyE4xhL64)
Title: Re: Virtual Reality
Post by: Cable on June 09, 2015, 08:36:40 PM
My friend had the DK for the Oculus, and his friends bailed unfortunately on developing for it.

That said, I used it in a cool demo created for it, a slow First Person exploration game that was extremely creepy, and moded Half-Life 2. I was super sick during Half-Life2, but the factor is that game was not created for it. No one can move their head then slam a mouse around to turn around in real life. The FP creepy game gave me sickness too, but not as bad. And it was just the act of walking forward with a controller, but my head controlled the looking.

That said, I am prone to motion sickness. But it was worth it IMO. The best application was the demo where I just looked around, and as I did, the world changed. It had a awesome ending; it is unexplainable how it was so immersive, so refreshing, and so different. It's like describing a tube amp's tone vs. older digital amps. We start to use words like warm, saturated and so on that don't describe the true nature of the sound. Same goes for VR- it's just so much more amazing then starting at a screen with a controller.

Overuse of VR - out of touch with reality- is a real risk. But the potential is incredible, and I actually have been waiting for the next frontier in video games. IMO, it's been the same for the last few cycles; new graphics, same experience. The Wii at least tried something new; the VR takes that even further. Someone can go to a VR foreign county, and get a great experience if they are unable to go.
Title: Re: Virtual Reality
Post by: BlobVanDam on June 09, 2015, 10:01:12 PM
These next 5 years will be key in determining whether this is just a fad that will linger around like 3D Television, but once you start packing these HMD's with 4k and 8k displays with >150 degree FOV, I can't imagine people experiencing it and not being hooked.

I don't think this will be fad, although it may only ever have limited appeal. What will be interesting is seeing the first and second wave of big titles for VR and seeing how and if they can overcome some of the more basic limitations of VR, such as the potential for motion sickness, input, physical considerations of where and how you can move, interface etc.
But to me proper VR like this is how 3D is supposed to be done, not the half assed solution that movies/TV currently use that only gives a vague sense of depth. Ideally this would eventually kill off and replace traditional 3D movies.

2016 will possibly be a make or break year for VR with so many coming around the same time. I would have loved to have an Oculus DK already, but I don't have the money, but I'd love to mess around with it in Unity eventually.
Title: Re: Virtual Reality
Post by: gmillerdrake on June 09, 2015, 10:02:05 PM
Overuse of VR - out of touch with reality- is a real risk.

Take a look around now...people are already out of touch with reality with the technology available today. Easily 7/10 people you pass in public either have their head buried in their phone, headphones on, or both of those...and if they don't wait about thirty seconds and they will.

I'm sure the games that VR will bring will be amazing and being in the medical field I've seen first hand what some of this technology can do for healthcare.....but my opinion is For any of the "good" that VR can bring to humanity it will have a more powerful negative effect on us. I'm not a fan of it at all.
Title: Re: Virtual Reality
Post by: Cable on June 09, 2015, 10:27:18 PM
^ yeah, no doubt. Going out to eat is sad, watching young families.

I am probably almost as scared for it as I am excited. I know there are more relevant movies, but I foresee stuff like in Inception, where those people just stay dreaming for all day because that is their reality.
Title: Re: Virtual Reality
Post by: MrBoom_shack-a-lack on June 10, 2015, 05:54:20 AM
Yea i'm very hyped for VR and can't wait to try it out but I do share the concern about motion sickness, the LONG TERM effect on having screens so close to your eyes and just the simple fact of getting disconnected with your surroundings while wearing the headset. I think i'll definitely have an alarm clock set for an hour or something.  :lol
Title: Re: Virtual Reality
Post by: Chino on June 10, 2015, 05:59:03 AM


Gran Turismo in first person VR is going to be one of the greatest experiences of my life.

Also. This.
https://www.fastcolabs.com/3033320/oculus-rift-powered-nature-documentaries-are-here-complete-with-david-attenborough

Title: Re: Virtual Reality
Post by: cramx3 on June 10, 2015, 05:59:17 AM
looking forward to the porn

Not going to lie, this is what I am seriously most interested in.
Title: Re: Virtual Reality
Post by: Chino on June 10, 2015, 06:07:37 AM
looking forward to the porn

Not going to lie, this is what I am seriously most interested in.

In all seriousness.... the potential for that industry is massive. It already makes money hand over fist despite me not knowing anyone who actually pays for porn.
Title: Re: Virtual Reality
Post by: MrBoom_shack-a-lack on June 10, 2015, 06:18:07 AM
Pffh VR porn is so yesterdays news! Porn shot with a multirotor on the other hand....

On another subject: With all these big corporations joning the race after Oculus Rift and Facebook like Sony, Valve, Samsung and recently Nvidia I fear that exclusive game titles might not be very unlikely. If Valve for example releases HL3 would people with Oculus not get the same features or less feature as HTC Vive users or in worst case not even support for the game. Sony and Valve must have good reasons to develope their own VR kit meaning exclusive game titles are on the horizon. I very much hate that if so.
Title: Re: Virtual Reality
Post by: Chino on June 10, 2015, 06:53:48 AM
It's the next logical step for Sony. They've got the motion tracking stuff down and that will add significantly to the VR experience they can provide. I think you'll see a lot of exclusive stuff on games for the Playstation, but I don't see why a game couldn't be played on multiple PC based units.
Title: Re: Virtual Reality
Post by: BlobVanDam on June 10, 2015, 06:56:05 AM
I'm sure there will be exclusives at first, especially if they're developing for their own specific input devices, but after a while we'll see some clear winners in the market and hopefully more standardization, and titles will cover all VR devices.
Title: Re: Virtual Reality
Post by: Chino on June 10, 2015, 07:00:25 AM
https://www.dailymail.co.uk/sciencetech/article-3118127/Is-Oculus-Rift-Leaked-images-sleek-design-hand-held-controller-ahead-launch-tomorrow.html

Quote
A consumer version of Oculus Rift won’t be launched until early next year.
But leaked images from a placeholder site posted by Oculus may hint at the virtual reality headset’s final design.
They also seem to offer the first glimpse of a hand-held controller that would work with the device.

(https://i.dailymail.co.uk/i/pix/2015/06/10/11/2980B12F00000578-0-image-a-20_1433932555125.jpg)


If this is the final design, I'm curious how they are going to pull off the head tracking. The last few dev units had the white dots around the headset's perimeter that a camera could track (Sony uses the lights).
Title: Re: Virtual Reality
Post by: BlobVanDam on June 10, 2015, 07:01:43 AM
If this is the final design, I'm curious how they are going to pull off the head tracking. The last few dev units had the white dots around the headset's perimeter that a camera could track (Sony uses the lights).

IIRC, they use infrared (I think) LEDs that are embedded underneath the plastic, but the plastic is transparent to that wavelength of light. Something to that effect. I think the DK2 was already utilizing such a method.
Title: Re: Virtual Reality
Post by: Chino on June 10, 2015, 07:04:29 AM
If this is the final design, I'm curious how they are going to pull off the head tracking. The last few dev units had the white dots around the headset's perimeter that a camera could track (Sony uses the lights).

IIRC, they use infrared (I think) LEDs that are embedded underneath the plastic, but the plastic is transparent to that wavelength of light. Something to that effect.

Ahhh. Cool beans. That makes a lot of good sense actually. 1) It allows a camera to still track in a poorly lit room. 2) If you're in a dark room, you won't have LEDs flashing all over the place like with the Morpheus.
Title: Re: Virtual Reality
Post by: Fiery Winds on June 10, 2015, 06:45:06 PM
2) If you're in a dark room, you won't have LEDs flashing all over the place like with the Morpheus.


If you're in VR, what does it matter what's flashing all over the place?  ;)


That design likely isn't very close to what we'll see when it's likely unveiled tomorrow:


Quote from: Palmer Luckey
This is an old placeholder concept image that we accidentally leaked. Everything in it is ancient, certainly nowhere close to final (as evidenced by the GPU specs and the game named "war") Enjoy checking it out, at this point, but don't expect everything to carry through to the stream on the 11th.

https://www.reddit.com/r/oculus/comments/3968y0/some_final_cv1_images_probably_buried_in_the_css/cs0p260
Title: Re: Virtual Reality
Post by: MrBoom_shack-a-lack on June 11, 2015, 11:22:36 AM
It's live: https://www.twitch.tv/oculus


Oculus Rift Reveal - Step Into The Rift (https://www.youtube.com/watch?v=etv_IxVh7cc)
Title: Re: Virtual Reality
Post by: Chino on June 11, 2015, 11:39:31 AM
2) If you're in a dark room, you won't have LEDs flashing all over the place like with the Morpheus.


If you're in VR, what does it matter what's flashing all over the place?  ;)



If I'm in the living room with the Morpheus on my face, and my girlfriend is trying to watch TV, I'm sure she would like it more if there weren't lights flashing from my head.
Title: Re: Virtual Reality
Post by: Chino on June 11, 2015, 12:46:00 PM
I'm really digging the Rift. My biggest concern with it is that to get the full experience, you're going to need computer hardware out the ass. I imagine that even some of the most powerful rigs out there would struggle to play games on the highest settings now that two different images need to be generated.
Title: Re: Virtual Reality
Post by: Tick on June 11, 2015, 03:06:11 PM
looking forward to the porn
That's a great title for an album!
Title: Re: Virtual Reality
Post by: RaiseTheKnife on June 11, 2015, 04:13:15 PM
I'm curious to see how wall projection technology plays into VR's future.   I dunno, I would prefer transforming my living space into the VR world, rather than having to put on wearable gear.   My idea is LED-like walls that work like screens to expand the viewing space from the TV or monitor into a 360 omni environment.  You can even change the theme of your room like virtual wallpaper.  Right now, there are projects involving 360 projectors, but these has obvious limitations.

Oculus seems like a modern Virtual Boy, and suffers from the same shortcomings from 15 years ago.  But if the dizziness has been removed, wearable gear makes more sense.  Still, I'm a bit dubious of having high powered gear on my head.  Imagine there must be some long term exposure risks (hence the headache issue that's been around since the inception of VR).
Title: Re: Virtual Reality
Post by: Grizz on June 14, 2015, 03:22:05 AM
I knew Palmer Luckey (through the internet) before his fame and still talk to him from time to time. He appears to have been working his butt off to fix any and all issues he can find in the Rift, though I fear he alienated the "l33t g8mr" audience with the Facebook partnership.
We shall see.
Title: Re: Virtual Reality
Post by: adace on June 14, 2015, 05:00:40 AM
I bet the OR would be absolutely amazing with a space sim game like No Man's Sky or Star Citizen (when they come out). If they fix the dizziness problem and make it affordable I'd definitely consider purchasing one.
Title: Re: Virtual Reality
Post by: MrBoom_shack-a-lack on June 18, 2015, 07:10:22 AM
Oculus Rift CV1 + Oculus Touch Controller Hands-On + Impressions! (https://www.youtube.com/watch?v=asduqdRizqs)

Interesting interview.
Title: Re: Virtual Reality
Post by: Implode on June 18, 2015, 06:03:05 PM
https://www.youtube.com/watch?v=zcqf2t8pHJE

Can someone explain the logic behind this? Virtual room....
Title: Re: Virtual Reality
Post by: Fiery Winds on June 18, 2015, 06:11:42 PM
https://www.youtube.com/watch?v=zcqf2t8pHJE (https://www.youtube.com/watch?v=zcqf2t8pHJE)

Can someone explain the logic behind this? Virtual room....


I see it as a feature to transition people into VR with their existing game library. They're no longer playing in a cramped bedroom on a 20" LCD, but playing in a theater on a massive screen. You'll be able to stream you 360 and Xbox One games through your Windows 10 PC straight into the Rift, which adds supplemental uses for the hardware as the initial software library for dedicated VR games won't be as strong for a couple years.
Title: Re: Virtual Reality
Post by: Implode on June 18, 2015, 06:29:01 PM
Ah you're right. I see now.
Title: Re: Virtual Reality
Post by: MrBoom_shack-a-lack on February 29, 2016, 09:38:08 AM
From everything i've seen so far I think HTC Vive are doing everything perfect, I guess the only thing is the hefty price but to be honest i'm not planning on buying it any time soon so hopefully the price will go down. Then again I haven't tried any VR set at all so and none of them have been released yet so we'll see maybe things look diffrent in a year when the headsets have been properly evaluated.

Either way i'm very excited to get one.

Forgot to include the video I came to post:

https://www.youtube.com/watch?v=iWproPHhHd0
Title: Re: Virtual Reality
Post by: BlobVanDam on February 29, 2016, 09:39:45 AM
I was just discussing in the chat thread, that both the Rift and Vive will cost me well over $1000 Australian, so I'll probably have to hold off for a little while before getting one. I have no preference at this stage, but both of them seem like they'll give an equally immersive experience.
Title: Re: Virtual Reality
Post by: Chino on February 29, 2016, 09:54:24 AM
I really wish Sony would release more info on Playstation VR. Word from the inside is that it's been delayed.
Title: Re: Virtual Reality
Post by: Nekov on March 01, 2016, 05:25:06 AM
I tried the Samsung Gear VR a couple months back. It think they need to work on the quality of the graphics a lot more but the immersion experience was quite amazing. Maybe with the Galaxy S7 it will be a lot better but to be honest I don't like the fact that you have to get one of the super big cellphones in order to use it.
Title: Re: Virtual Reality
Post by: BlobVanDam on March 01, 2016, 05:59:29 AM
It's impressive that some phones can do decent VR these days, considering what the recommended minimum specs are for a PC VR rig. It's a good gateway if you already have those particular phones.
I'm still looking into a suitable graphics card for VR. Most of the powerful gaming cards are monstrosities that I don't want anywhere near my PC, and specifically avoided when building my computer. I just want a decent card that doesn't have the heat or power requirements of the sun. :lol
Title: Re: Virtual Reality
Post by: kaos2900 on March 01, 2016, 06:30:17 AM
Overuse of VR - out of touch with reality- is a real risk.

Take a look around now...people are already out of touch with reality with the technology available today. Easily 7/10 people you pass in public either have their head buried in their phone, headphones on, or both of those...and if they don't wait about thirty seconds and they will.

I'm sure the games that VR will bring will be amazing and being in the medical field I've seen first hand what some of this technology can do for healthcare.....but my opinion is For any of the "good" that VR can bring to humanity it will have a more powerful negative effect on us. I'm not a fan of it at all.

I agree, this will not be helpful to mass society, though I think it's going to take a decade or so for the technology to really make an impact. The headsets are bulky and expensive. Until the technology advances it won't be an every household thing. Once we get to holodecks, then the world will grind to a halt.
Title: Re: Virtual Reality
Post by: MrBoom_shack-a-lack on March 02, 2016, 12:47:56 AM
As someone that's gonna get VR as soon as they drop in price I do worry about the lack of research on the long term impact on wearing a screen close to your face. I sure as hell are gonna use a timer set on an hour or something because I imagine the hook factor will try to suck your soul from you.

Despite that though i'm excited for VR and not only what I could do with it but also what other use than entertainment it will have an impact on.

Title: Re: Virtual Reality
Post by: BlobVanDam on March 02, 2016, 01:04:41 AM
I don't think having the screens close to your face will be a big issue, because the focal point of your eyes isn't at the fixed distance of the screens, it should match reality where the focal point is constanty changing, and unlike 3D movies, the focal point should be the same as the focal depth because it more closely mimics human vision. This should eliminate a lot of the strain issues associated with traditional 2D and 3D screens.

There are still issues with extended use of VR, including motion sickness, and it's still a relatively new technology, so they'll probably still recommend not using it for more than an hour or two at a time, max.
Title: Re: Virtual Reality
Post by: ReaperKK on March 02, 2016, 06:03:08 AM
Guys I need to talk myself out of getting an Oculus or Vive. I'm forcing myself to at least wait and get some decent reviews and see what games are like for each.
Title: Re: Virtual Reality
Post by: BlobVanDam on March 02, 2016, 06:14:15 AM
I managed to talk myself out of getting one yet based on cost. :lol
On top of the $1000+ for the headsets themselves (in Australian dollars), the recommended minimum graphics card will set me back $500-$1000 depending on which one I go for, plus possibly a new PSU for it to sap dry (my current one would probably be fine, but I don't take any risks on my machine).
Which adds up to a shitload of cash for a toy I want to play around with as a hobby, especially after already spending $1600 on my new PC monitor just a couple of months ago. I might wait until later in the year and reevaluate.
Title: Re: Virtual Reality
Post by: ReaperKK on March 02, 2016, 06:21:07 AM
My plan is to wait until later in the summer. I'm going to be so busy until June that I won't even have time to play.
Title: Re: Virtual Reality
Post by: cramx3 on March 02, 2016, 06:26:38 AM
Im in no rush, first wave of new products are often buggy and probably won't have enough games/software to make the purchase worth it.  There is no practical reason to buy one just yet, at least for me. 
Title: Re: Virtual Reality
Post by: BlobVanDam on March 02, 2016, 06:29:57 AM
Im in no rush, first wave of new products are often buggy and probably won't have enough games/software to make the purchase worth it.  There is no practical reason to buy one just yet, at least for me. 

Also this is the first generation of VR games, and a lot of interaction/UI issues are still being worked on, so I think it will be a while before we start seeing a bit more standardization and games successfully created for VR as developers feel out what works for most people, and what doesn't.
There are a lot of promising fun games currently in development though, so I think it will progress a ton over the next year.
Title: Re: Virtual Reality
Post by: cramx3 on March 02, 2016, 06:38:18 AM
Definitely, this is something I find cool and interesting, but not a serious consideration for me for at least a year, likely longer.

I do plan on upgrading my video card at some point though, Im guessing my GTX 770 might not be good enough, but I'm interesting in a GTX 1080 whenever that gets released as I;ve been eyeing that as my upgrade path, 460->770->1080
Title: Re: Virtual Reality
Post by: BlobVanDam on March 02, 2016, 06:44:40 AM
Definitely, this is something I find cool and interesting, but not a serious consideration for me for at least a year, likely longer.

I do plan on upgrading my video card at some point though, Im guessing my GTX 770 might not be good enough, but I'm interesting in a GTX 1080 whenever that gets released as I;ve been eyeing that as my upgrade path, 460->770->1080

The minimum recommended for the Rift is the GTX 970 as a baseline for developers throughout the life of the Rift 1. I haven't seen the recommended PC specs for the Vive, but I recall the screen is the same res, and all of the other specs are similar, so I'd expect roughly the same baseline there. When you consider the resolution of the screen plus the necessary 90fps to maintain presence, it will require a good card to sustain that.
My card is roughly the equivalent of a GT 430 (it's actually a Quadro workstation card), so I have absolutely no hope in hell of using that with VR. :lol
Title: Re: Virtual Reality
Post by: ReaperKK on March 02, 2016, 06:45:38 AM
I have an R9 290x but it's getting soon to upgrade for me so I think I may be jumping the the ati ship and getting my first nVidia card in years.
Title: Re: Virtual Reality
Post by: BlobVanDam on March 02, 2016, 06:52:31 AM
I have an R9 290x but it's getting soon to upgrade for me so I think I may be jumping the the ati ship and getting my first nVidia card in years.

The 290 is actually the minimum recommended card for the ATIs, so you'd be fine there either way. If you do plan to upgrade I think you'd be best to switch to nVidia to get a worthwhile increase in performance.
While I have no bias, I've always had nVidia. They have better compatibility with the 3D work I do, and I'm just used to their driver features now. I think nVidia is the better choice overall for the high end at the moment.
Title: Re: Virtual Reality
Post by: cramx3 on March 02, 2016, 07:20:36 AM
I'm an Intel guy.
Title: Re: Virtual Reality
Post by: ReaperKK on March 02, 2016, 08:09:18 AM
I have an R9 290x but it's getting soon to upgrade for me so I think I may be jumping the the ati ship and getting my first nVidia card in years.

The 290 is actually the minimum recommended card for the ATIs, so you'd be fine there either way. If you do plan to upgrade I think you'd be best to switch to nVidia to get a worthwhile increase in performance.
While I have no bias, I've always had nVidia. They have better compatibility with the 3D work I do, and I'm just used to their driver features now. I think nVidia is the better choice overall for the high end at the moment.

Yea I know, as silly as it sounds I remember getting burned badly on a few gefore 3 cards I had which led me to ati and I've been using ati ever since. I'll give nvidia a shot again. That 980ti is one hell of a beast.
Title: Re: Virtual Reality
Post by: BlobVanDam on March 02, 2016, 08:14:33 AM
Never had any problems with nVidia myself in the past 15 years I've been using them. But I've been burned by bad parts in the past, and been wary in future, so I get it.
It might have been a bad period for those cards, or maybe something about your particular setup that didn't like them. I know someone who had nothing but problems with their Geforce (can't remember the era/card), I think largely because their computer case had insufficient cooling. The thing looked ungodly, with metal tubes and fins hanging out the back for two slots. He didn't learn his lesson though, and got the same card again, and then that one died too. I think eventually he just handed the entire computer over to the shop to sort out.
Title: Re: Virtual Reality
Post by: ReaperKK on March 02, 2016, 08:22:57 AM
I save all my working video cards simply because I just can't get rid of them. I even have a voodoo 3 hanging around here somewhere. Anyway when I got the 290x it was massive, I mean it's a beast of a card. I have the same case you have (may have had, I bought it a few years back because you said you liked it) and I had to cut into one of the hard drive bays because the card extended out so much.
Title: Re: Virtual Reality
Post by: cramx3 on March 02, 2016, 08:28:46 AM
I save all my working video cards simply because I just can't get rid of them. I even have a voodoo 3 hanging around here somewhere. Anyway when I got the 290x it was massive, I mean it's a beast of a card. I have the same case you have (may have had, I bought it a few years back because you said you liked it) and I had to cut into one of the hard drive bays because the card extended out so much.

 :lol

Once I get a new upgraded part for my PC, the old goes on Ebay to help pay off the cost of the new.  It's the reason why I keep my boxes for the parts too. 
Title: Re: Virtual Reality
Post by: BlobVanDam on March 02, 2016, 08:31:43 AM
I save all my working video cards simply because I just can't get rid of them. I even have a voodoo 3 hanging around here somewhere. Anyway when I got the 290x it was massive, I mean it's a beast of a card. I have the same case you have (may have had, I bought it a few years back because you said you liked it) and I had to cut into one of the hard drive bays because the card extended out so much.

Still have the same case, and it's not small, so that must have been a monstrous card! I don't want a card that big. Taking up the space of two PCIe slots is already beyond the limits of what I'd ever want, but it looks like I'd have to accept it for any card suitable for VR. It would probably get in the way of my sound card, which has already had some issues with overheating in the past even in the current config. I have a large motherboard, but I think it would be a squeeze.

Most of my old cards have ended up as donors in various computers around the house, and probably thrown out. The only one I can account for is my previous card (Geforce 8600 something), which didn't even need a fan, just a neat heatsink, and wasn't a cumbersome size either.
Title: Re: Virtual Reality
Post by: ReaperKK on March 02, 2016, 10:52:53 AM
I'll find a pic when I get a chance blob. My brother was there when I got the card. I opened the box and he looks at me and says "That's not going to fit" I look at him and give him a "What do you know" look. Turns out he was right. Half an inch too long and it's not thin enough to just slip into one of the card drive bays. That sad it's a beast of a card. 
Title: Re: Virtual Reality
Post by: Cable on March 02, 2016, 11:20:18 AM
For those hung up on graphics, it's mostly a non-issue to me at least. When I used my friends Oculus devkit2, I didn't care about how good Half-Life2 looked, or any modern graphic game. My biggest enjoyment was a demo that had the surroundings change as you looked around. That experience, and as others have mentioned as being able to go to a distant location, is the true greatness of this to me. It could be so useful for people that cannot afford a real vacation, but can utilize a programmed one. Playing a FPS that clearly was meant for a controller (HL-2, Metroid Prime) was disoriented as heck. I feel the controller should eventually be phased out, and natural movement when possible is the true solution to disorientation. Some will still be there for people though regardless, and I am no exception.


Overuse of VR - out of touch with reality- is a real risk.

Take a look around now...people are already out of touch with reality with the technology available today. Easily 7/10 people you pass in public either have their head buried in their phone, headphones on, or both of those...and if they don't wait about thirty seconds and they will.

I'm sure the games that VR will bring will be amazing and being in the medical field I've seen first hand what some of this technology can do for healthcare.....but my opinion is For any of the "good" that VR can bring to humanity it will have a more powerful negative effect on us. I'm not a fan of it at all.

I agree, this will not be helpful to mass society, though I think it's going to take a decade or so for the technology to really make an impact. The headsets are bulky and expensive. Until the technology advances it won't be an every household thing. Once we get to holodecks, then the world will grind to a halt.


But it is more than just that. You are talking social avoidance, which is part of this. VR also though has the risk of making people loose touch with reality and daily tasks, beyond just social interactions. People will avoid reality for their virtual reality, because they can control it fully. I cannot perform my menial job, and being supervised- so I will be my own virtual boss that owns space ships. I'm broke- well, I am a billionaire in my VR. I want to kill people, but know I cannot- I will take out hundreds of people daily in my VR. That goes beyond social interactions and the avoidance of others, and goes into re-programming someone's daily living. Especially if they stop keeping up with their daily responsibilities.

I'm also thinking the movie Inception here, where the people in the chemist's place spend most of the day in the dream state because it is better. So VR will be a whole new addiction, one that is much more potent than phone and video game addiction. People may not be able to function in the real world, because their virtual world is so much better.

As a concrete, current example: look no further from those that suffer from daily out of touch with reality- people with Schizophrenia spectrum disorders. Depending on the severity, they have to use techniques to re-ground them to reality. I see a similar risk for excessive VR users.
Title: Re: Virtual Reality
Post by: Chino on March 02, 2016, 11:31:57 AM
We will see people never leave their houses once VR becomes mainstream. Just look at what Second Life and WoW managed to do.

Kind of relevant... Anyone ever read Ready Player One?
Title: Re: Virtual Reality
Post by: cramx3 on March 02, 2016, 11:42:40 AM
While reading CableX's response, WoW immedaitely popped into my mind.  That's just one game in one genre and it got people hooked to the point that some actually died from exhaustion of the non stop playing.

In a weird creepy way, VR will kill people.  Some people will get sucked in so bad to the fake world that they can even more "live in" and lose touch with the real world.
Title: Re: Virtual Reality
Post by: BlobVanDam on March 02, 2016, 09:48:48 PM
Certain kinds of people will always latch onto an escape. If not VR, then WoW, if not WoW, then playing bingo with old people or something. VR will just be the next in a long line of scapegoats for people's underlying problems.

Is anyone else reminded of the Sliders episode "Virtual Slide"? :blob: Just me? Ok.
Anyway, in that episode everyone is hooked on VR and is living a perfect life in VR so their mundane jobs seem better. There's a guy who's repainting a wall, but in his VR world he's painting an artwork. There's no real point to this story except that scifi is always ahead of you. :P
Title: Re: Virtual Reality
Post by: Chino on March 03, 2016, 11:43:53 AM
Looks like Sony is holding an event for the PS-VR on 3/15 at 2:00pm

https://www.lawyerherald.com/articles/36640/20160301/sony-playstation-vr-launch-t-month-during-press-event-game-developer-conference.htm
Title: Re: Virtual Reality
Post by: ReaperKK on March 03, 2016, 06:55:33 PM
Certain kinds of people will always latch onto an escape. If not VR, then WoW, if not WoW, then playing bingo with old people or something. VR will just be the next in a long line of scapegoats for people's underlying problems.

I was having this discussion with my brother at dinner tonight and I agree with you Blob. People who will get addicted to it will most likely get addicted to something else if VR wasn't around.
Title: Re: Virtual Reality
Post by: Chino on March 04, 2016, 06:28:55 AM
Certain kinds of people will always latch onto an escape. If not VR, then WoW, if not WoW, then playing bingo with old people or something. VR will just be the next in a long line of scapegoats for people's underlying problems.

I was having this discussion with my brother at dinner tonight and I agree with you Blob. People who will get addicted to it will most likely get addicted to something else if VR wasn't around.

I agree with all of that, but I won't be surprised for a second if VR increases that number significantly.
Title: Re: Virtual Reality
Post by: ReaperKK on March 05, 2016, 06:38:22 AM
I can see that happening too, it's opens another world to people, probably similar to when the internet started becoming more common in households.
Title: Re: Virtual Reality
Post by: BlobVanDam on March 05, 2016, 06:41:22 AM
I can see that happening too, it's opens another world to people, probably similar to when the internet started becoming more common in households.

And just compare the difference in quality of porn between low resolution jpgs that took minutes to load vs. high resolution virtual reality video.

Yeah, good luck getting your sons to leave their bedrooms now. :neverusethis:
Title: Re: Virtual Reality
Post by: BlobVanDam on March 17, 2016, 08:39:16 AM
Playstation VR $399 for the basics, release date in October. Great price if you already have a PS4, and even if you don't have a PS4, it still works out competitively compared to the PC path. Not personally interested in PS4 gaming or what I could do with it, but this a relatively low entry barrier to VR and I think it will help the market overall.
Title: Re: Virtual Reality
Post by: Lynxo on March 17, 2016, 09:49:12 AM
Since I'm a console gamer, it's the PlayStation VR that I'm personally really interested in. I will definitely be buying this when it comes out.

Also, interesting article about what happens when you use one of these devices all day. (https://kotaku.com/how-i-felt-after-an-entire-day-of-vr-1765296826?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=Socialflow)
Title: Re: Virtual Reality
Post by: cramx3 on March 17, 2016, 10:08:55 AM
The PS4 VR system looks like it's got great specs and a great price.  Seems it may be able to handle more than the PS4 can give it.
Title: Re: Virtual Reality
Post by: MrBoom_shack-a-lack on March 18, 2016, 09:58:19 AM
Interesting that the prices are so diffrent especially between OR and Vive but also great because it's easier to find something in your price tag although to be honest the prices will go down eventually anyway so there's no need to buy the cheapest for that single reason. Personally I just like everything that Valve is doing with the Vive even though the price is a bit hefty.

PlayStation VR - $399 USD (https://www.youtube.com/watch?v=s4b8dq8nSzY)


Oculus Rift - $599 USD (https://www.youtube.com/watch?v=lD4LF-9ou6E)


HTC Vive - $799 USD (https://www.youtube.com/watch?v=uvVwdBl5K7M)


AMD Sulon Q - ? (https://www.youtube.com/watch?v=zPT4-nRP7Bk)
Title: Re: Virtual Reality
Post by: rumborak on March 18, 2016, 09:59:15 AM
I don't think having the screens close to your face will be a big issue, because the focal point of your eyes isn't at the fixed distance of the screens, it should match reality where the focal point is constanty changing, and unlike 3D movies, the focal point should be the same as the focal depth because it more closely mimics human vision. This should eliminate a lot of the strain issues associated with traditional 2D and 3D screens.

I don't know whether this has been addressed, but just saw this. There are actually two ways your eyes focus; one is by turning the eyeballs towards each other so that the pupils both point toward the object, the other is by the adjusting the stretch of the lens so that each eye's focus is tuned towards the distance of the object.
3D in its current form only addresses the first part.  Because it is after all a 2D surface that creates the image, the lens has to stay focused in one focal length, whereas the eyeballs adjust. That is completely unnatural, and causes eye strain.
Title: Re: Virtual Reality
Post by: BlobVanDam on March 18, 2016, 10:09:48 AM
Interesting that the prices are so diffrent especially between OR and Vive but also great because it's easier to find something in your price tag although to be honest the prices will go down eventually anyway so there's no need to by the cheapest for that single reason. Personally I just like everything that Valve is doing with the Vive even though the price is a bit hefty.

The big difference between the Vive and Rift is that the Vive comes with the two motion controllers, whereas the Rift does not, instead coming with an XBOX One controller until their motion controllers are ready for release. That accounts for most of the price difference there.
Sony is probably able to price the PSVR closer to cost (possibly even below at this point) so it will catch on, plus it doesn't come with the camera necessary for head tracking (it uses the existing PS camera), and doesn't come with the Move controllers, which enables them a lower price point. If you need the camera and controllers, the price is closer.


I don't think having the screens close to your face will be a big issue, because the focal point of your eyes isn't at the fixed distance of the screens, it should match reality where the focal point is constanty changing, and unlike 3D movies, the focal point should be the same as the focal depth because it more closely mimics human vision. This should eliminate a lot of the strain issues associated with traditional 2D and 3D screens.

I don't know whether this has been addressed, but just saw this. There are actually two ways your eyes focus; one is by turning the eyeballs towards each other so that the pupils both point toward the object, the other is by the adjusting the stretch of the lens so that each eye's focus is tuned towards the distance of the object.
3D in its current form only addresses the first part.  Because it is after all a 2D surface that creates the image, the lens has to stay focused in one focal length, whereas the eyeballs adjust. That is completely unnatural, and causes eye strain.

I've never had a great understanding of how the second focus method works in conjunction with the first type, but I haven't heard anything about VR causing strain, because it closely mimics the natural stereoscopic vision per eye, unlike 3D screens that have different focal points for methods 1 & 2. The fact that the entire image is in focus and doesn't require the eyes to adjust depth in that matter may be a problem, or maybe not.
I've read critiques of this problem concerning traditional 3D screens, but haven't seen anything about the issue in VR.
Title: Re: Virtual Reality
Post by: MrBoom_shack-a-lack on March 18, 2016, 10:14:47 AM
Interesting that the prices are so diffrent especially between OR and Vive but also great because it's easier to find something in your price tag although to be honest the prices will go down eventually anyway so there's no need to by the cheapest for that single reason. Personally I just like everything that Valve is doing with the Vive even though the price is a bit hefty.
The big difference between the Vive and Rift is that the Vive comes with the two motion controllers, whereas the Rift does not, instead coming with an XBOX One controller until their motion controllers are ready for release. That accounts for most of the price difference there.
Yea that's true, forgot that the Rift dosen't include motion controllers.
Title: Re: Virtual Reality
Post by: MrBoom_shack-a-lack on March 18, 2016, 10:49:42 AM
I found this list while browsing, I think it's pretty accurate:

Rift:
What comes in the box?
What other accessories can I buy or is possibly required?
Tracking System


Vive:
What's in the box?
What other accessories can I buy or is possibly required?
Tracking System
PlayStation VR:
What's in the box?
What other accessories can I buy or is possibly required?
Tracking System
Title: Re: Virtual Reality
Post by: rumborak on March 18, 2016, 11:26:14 AM
I've never had a great understanding of how the second focus method works in conjunction with the first type, but I haven't heard anything about VR causing strain, because it closely mimics the natural stereoscopic vision per eye, unlike 3D screens that have different focal points for methods 1 & 2. The fact that the entire image is in focus and doesn't require the eyes to adjust depth in that matter may be a problem, or maybe not.
I've read critiques of this problem concerning traditional 3D screens, but haven't seen anything about the issue in VR.

Maybe I don't know how those newer screens work, but the only thing that could *truly* mimic the way normal reality works is by having a tiny lens over each pixel that would adjust the necessary focal length of the eye's lense. That would be super-cool, but I highly suspect the current VR helmets still only work with one big lens in front of the whole screen.

EDIT: From Wikipedia:

Quote
It uses lenses that allow for a wide field of view.[7] The separation of the lenses is adjustable by a dial on the bottom of the device, in order to accommodate a wide range of interpupillary distances. The same pair of lenses are used for all users...

Yeah, just big lenses in front of everything.
Title: Re: Virtual Reality
Post by: Fiery Winds on March 18, 2016, 06:44:51 PM
I've never had a great understanding of how the second focus method works in conjunction with the first type, but I haven't heard anything about VR causing strain, because it closely mimics the natural stereoscopic vision per eye, unlike 3D screens that have different focal points for methods 1 & 2. The fact that the entire image is in focus and doesn't require the eyes to adjust depth in that matter may be a problem, or maybe not.
I've read critiques of this problem concerning traditional 3D screens, but haven't seen anything about the issue in VR.

Maybe I don't know how those newer screens work, but the only thing that could *truly* mimic the way normal reality works is by having a tiny lens over each pixel that would adjust the necessary focal length of the eye's lense. That would be super-cool, but I highly suspect the current VR helmets still only work with one big lens in front of the whole screen.

EDIT: From Wikipedia:

Quote
It uses lenses that allow for a wide field of view.[7] The separation of the lenses is adjustable by a dial on the bottom of the device, in order to accommodate a wide range of interpupillary distances. The same pair of lenses are used for all users...

Yeah, just big lenses in front of everything.


I know a variety of projects are looking into eye-tracking, couldn't the focus of individual/groups of pixels be adjusted in order to compensate for that?
Title: Re: Virtual Reality
Post by: BlobVanDam on March 18, 2016, 09:22:53 PM
I've never had a great understanding of how the second focus method works in conjunction with the first type, but I haven't heard anything about VR causing strain, because it closely mimics the natural stereoscopic vision per eye, unlike 3D screens that have different focal points for methods 1 & 2. The fact that the entire image is in focus and doesn't require the eyes to adjust depth in that matter may be a problem, or maybe not.
I've read critiques of this problem concerning traditional 3D screens, but haven't seen anything about the issue in VR.

Maybe I don't know how those newer screens work, but the only thing that could *truly* mimic the way normal reality works is by having a tiny lens over each pixel that would adjust the necessary focal length of the eye's lense. That would be super-cool, but I highly suspect the current VR helmets still only work with one big lens in front of the whole screen.

Yeah, it's one lens in front of the screen, which warps the screen image to match the eye's FOV, and also to set the focal distance of the screens.
I did some quick Googling, and it appears you're right that the focal depth is still an issue for VR being a fixed distance, since I should have figured the eyes still have to focus on the distance of the screen for the pixels to remain in focus even when emulating different distances.
In the short term, this doesn't seem to be a major issue yet with strain that I can tell, but it does look like there are different solutions being worked on. Long term, it may be a bigger problem, and either way I'm sure they'll discourage long periods of VR usage for various reasons, motion sickness being the most immediate one for new users.
Title: Re: Virtual Reality
Post by: MrBoom_shack-a-lack on April 02, 2016, 02:42:37 AM
Virtual Desktop looks really interesting. Instead of owning or buying multiple screens you can just stack every program however you like in this 3D virtual desktop.

www.youtube.com/watch?v=OcMCe4LESKE
Title: Re: Virtual Reality
Post by: BlobVanDam on April 02, 2016, 03:20:25 AM
That's neat as a tech demo, although I wouldn't want to seriously use VR for regular desktop stuff at this point. Once they design more software with VR and motion control in mind, it could be great. Something like ZBrush would kick ass (there's some VR stuff like it already, although not close to that level).

Still pondering whether or not I'll get VR asap. I'm leaning towards the Vive, which would cost me ~$1400AUS all things taken into account, plus $500-$600 for a GTX 970 graphics card, plus probably close to $200 on top of that for a new PSU to make sure I don't have any issues (my current PSU is a good 520W one, but it's getting old). So that's over $2k all up. Ouch! 
I'll be getting paid a big chunk more than that before then though, so I'm considering it.
Title: Re: Virtual Reality
Post by: Chino on April 02, 2016, 05:12:20 AM
@Blob

This might interest you.

https://youtu.be/xNqs_S-zEBY
Title: Re: Virtual Reality
Post by: BlobVanDam on April 02, 2016, 05:25:38 AM
I've seen stuff like that before (not that one specifically, but identical interaction, this would have been about a decade ago, pre VR usage), but for the moment it just seems too cumbersome and imprecise to me. Once VR gets to the point of accurately motion tracking individual fingers (there are solutions for this, but nothing definitive yet) and some decent haptic feedback, then I think it will begin to really excel over traditional inputs in certain situations.
I can't wait to even try out the Vive's (or the Rift's) motion controllers. Even with just a bare basic representation of your hands in 3D space being tracked accurately, there's a greater sense of immersion, and there's so much that can be done for interactivity, not just for gaming, but all sorts of applications. It's still such early days for VR, so I can't wait to see what happens with it in the next few years.
Title: Re: Virtual Reality
Post by: MrBoom_shack-a-lack on April 02, 2016, 08:19:51 AM
That's neat as a tech demo, although I wouldn't want to seriously use VR for regular desktop stuff at this point. Once they design more software with VR and motion control in mind, it could be great. Something like ZBrush would kick ass (there's some VR stuff like it already, although not close to that level).
I guess Tiltbrush is the closest we have of something like that for now:

https://www.tiltbrush.com/





Title: Re: Virtual Reality
Post by: cramx3 on April 02, 2016, 08:35:19 AM
That's neat as a tech demo, although I wouldn't want to seriously use VR for regular desktop stuff at this point. Once they design more software with VR and motion control in mind, it could be great. Something like ZBrush would kick ass (there's some VR stuff like it already, although not close to that level).

Still pondering whether or not I'll get VR asap. I'm leaning towards the Vive, which would cost me ~$1400AUS all things taken into account, plus $500-$600 for a GTX 970 graphics card, plus probably close to $200 on top of that for a new PSU to make sure I don't have any issues (my current PSU is a good 520W one, but it's getting old). So that's over $2k all up. Ouch! 
I'll be getting paid a big chunk more than that before then though, so I'm considering it.

My brother just upgraded to a GTX 970, got his for about $330,granted I live in the US.  Also,his old 500W PSU is rated to hold up against it.  450W is what he told me is the max he'd need with his set up.  But now he is thinking of overclocking the CPU so he'll need to upgrade to do that.

I'm holding off on VR all together for awhile.  Prices are too much for an unsure product.  I'll also need a new GPU so I'll get that first, eyeing a future GTX 1060 since I have enough credit card points to buy it (which is how I bought my GTX 770).
Title: Re: Virtual Reality
Post by: BlobVanDam on April 02, 2016, 09:02:13 AM
My brother just upgraded to a GTX 970, got his for about $330,granted I live in the US.  Also,his old 500W PSU is rated to hold up against it.  450W is what he told me is the max he'd need with his set up.  But now he is thinking of overclocking the CPU so he'll need to upgrade to do that.

I'm holding off on VR all together for awhile.  Prices are too much for an unsure product.  I'll also need a new GPU so I'll get that first, eyeing a future GTX 1060 since I have enough credit card points to buy it (which is how I bought my GTX 770).

Yeah my PSU is probably fine as they recommend a 500W, maybe I'm just being cautious on that one. I play it very safe on my machine, since I rely on it for everything. I guess that's not an immediate concern though. I can't remember what the max draw from my setup is, but it's a lot less than that.

For gaming I think it's worth holding out until there are some more big titles, but I'm personally interested in it for making my own stuff, so I'm itching to play around with it!
Title: Re: Virtual Reality
Post by: MrBoom_shack-a-lack on April 04, 2016, 01:54:39 PM
I've been following the debate over at /r/oculus and it's pretty funny seeing all the Oculus backers getting miffed over the fact that alot of people are jumping over to the Vive because it seems the Vive is getting alot of attention at the moment.

This sentence from a review sparked alot of discussion:

"VR is here, and I have been sold as a believer. While the Oculus is a very strong VR headset, the Vive feels like it's in a league of its own comparatively."

Given the Oculus and Palmer made the new kind of VR popular and was at the forefront of the technology the first couple of years it's interesting how Valve out of nowhere came and rumbled the market with their VR headset. I'm sure the Rift is a fine VR headset but I think people that pre-ordered the Rift and backed during the Kicksterter are a bit annoyed over the competition given they pledged for basically the only VR headset at the time which basically also means they pledge for the best VR experience. Investment and competition will always bring tension.

Tomorrow is the launch for the Vive so proper feedback and reviews for the Vive will eventually pop up so that should be interesting. To be honest I know competition is healthy for all parties but I much rather have one leading VR headset because of the fear of game exclusives which I know will cause a rift amongst VR users. No pun intended!


Title: Re: Virtual Reality
Post by: BlobVanDam on April 04, 2016, 08:50:32 PM
There are several exclusives at the moment because both companies want to have the edge over their competitor, but in time I think most developers will target all of the major VR headsets, because unless you've been paid to be exclusive, it gives you a larger potential market. It's very easy to support the major VR headsets, and the motion controllers are going to be similar enough once Oculus has released those.

At this point I don't think one is significantly better than the other. Visually I don't think there's a huge difference, but I give the Vive the edge for launching with the motion controllers, and I think its tracking is better. The Rift is cheaper due to lack of motion controllers, which may be considered a pro or a con depending. I am very interested in seeing some direct comparisons between the consumer versions of both, but I'm probably going with the Vive myself.
Title: Re: Virtual Reality
Post by: MrBoom_shack-a-lack on April 13, 2016, 05:48:36 AM
Some good reviews i've found:

From Tom's Hardware:

Quote
The Oculus Rift Review (https://www.tomshardware.com/reviews/oculus-rift-virtual-reality-hmd,4506.html)

PROS: Comfort, Construction, Display, Speakers, Weight

CONS: Available software caters to casual gamers, Cost, Lack of hand controls, No pass-through camera

VERDICT : The Oculus Rift is an incredible piece of technology, but it will take some time for the content to mature. Most people will want to wait until a richer content library is available, but early adopters should be happy with the launch lineup.

Quote
The HTC Vive Review (https://www.tomshardware.com/reviews/htc-vive-virtual-reality-hmd,4519.html)

PROS: Incomparable experience •   6DoF controllers •   Room-scale tracking •   Comfort •   Intuitive interface

CONS: Price •   Bulky cable •   Hard on neck and back •   Potential tripping hazard

VERDICT: HTC's Vive provides an experience you can't get with any other product. It is expensive, but in our view that cost is justified.


From Tested:
Oculus Rift vs. HTC Vive (https://www.youtube.com/watch?v=EBieKwa2ID0)
Title: Re: Virtual Reality
Post by: BlobVanDam on April 13, 2016, 06:05:29 AM
I watched the full Tested review a couple of nights ago. If anything, it's convinced me to wait a while yet.
Title: Re: Virtual Reality
Post by: MrBoom_shack-a-lack on April 13, 2016, 08:35:07 AM
Yea I agree, it's expensive and I don't feel like rushing to get VR just because it's a hot tech gadget right know. I much rather wait for the price to go down or even wait for CV2 but who knows when that will arrive...
Title: Re: Virtual Reality
Post by: BlobVanDam on April 13, 2016, 08:39:16 AM
Yeah. They've been in development for so long that they'll probably want to make their money back before releasing a new version, and also give it time for people to adopt the technology.
Title: Re: Virtual Reality
Post by: Chino on April 13, 2016, 08:45:58 AM
I still think the Playstation VR will be the best bang for your buck. Even if you have to buy a PS4 as well, that combined with the VR headset, cameras, and controllers will still be cheaper than the PC required to handle the Oculus Rift or Vive.
Title: Re: Virtual Reality
Post by: BlobVanDam on April 13, 2016, 08:48:56 AM
The PSVR will definitely be the most accessible route, especially if you already have a PS4, but it's also the most limited experience, and won't compare to the graphical quality and immersion on a PC, so I wouldn't even consider it an option for myself.
Title: Re: Virtual Reality
Post by: Cable on April 13, 2016, 08:51:08 AM
I still think the Playstation VR will be the best bang for your buck. Even if you have to buy a PS4 as well, that combined with the VR headset, cameras, and controllers will still be cheaper than the PC required to handle the Oculus Rift or Vive.


They are also set up in the best position to mainstream it then. Consoles are created for mass appeal, and overall ease of use. Right now, VR is much like PC vs. Console in the 80's, and even now to a degree. To those that can afford it, PC will give you the best experience, at huge cost. So there is that. Samsung's VR with the Note 4 is also an option.

But what is important about VR at this point is having it adopted. To me, when I used the Oculus DV, and I mentioned it earlier; it was not about the graphics to me. But just the very nature of VR. I really hope that there is enough traction for this, and that the three main parties do not destroy each other. Utilizing a desktop PC is also much more cumbersome than using a PS4 or your mobile phone.
Title: Re: Virtual Reality
Post by: Chino on April 13, 2016, 08:56:00 AM
I think VR is definitely hear to stay. I can't see how it couldn't. Unless thousands of people suddenly start having seizures or something, I don't see why it won't be adopted. Everything from a tech standpoint is finally ready to make this a reality; processing power, quality displays, and precise motion tracking. It has so many applications outside gaming as well. Have you seen that project that Samsung and Six Flags is working on? They're basically equipping a roller coaster with VR headsets, and they'll have an aerial combat video (360 view) synced to the movements and speed of the roller coaster. So while your eyes see a warzone playing out in the sky, your body feels every bit of force and orientation that the virtual plane is subjected to. I can't wait.
Title: Re: Virtual Reality
Post by: BlobVanDam on April 13, 2016, 09:01:58 AM
The target market on the PC side is the gamers who are used to dealing with hardware, so I don't see there will be any issue there for the early adopters. Over time as computer and VR hardware improves, it will become cheaper and easier for the more casual market to use.
The time is right for VR now, and there are already so many potential areas where it can innovate.
Title: Re: Virtual Reality
Post by: Chino on April 13, 2016, 09:03:41 AM
You'll see it used in training applications across dozens of industries. You'll be able to learn to drive a big rig and perform open heart surgery in the same day!
Title: Re: Virtual Reality
Post by: MrBoom_shack-a-lack on April 16, 2016, 10:38:03 AM
Yea there's alot of areas for VR besides entertainment so VR is definitely here to stay.

I've heard that the Apollo 11 VR Experience is literally breathtaking. Would love to try that out.
Title: Re: Virtual Reality
Post by: Chino on April 18, 2016, 06:51:34 AM
Yea there's alot of areas for VR besides entertainment so VR is definitely here to stay.

I've heard that the Apollo 11 VR Experience is literally breathtaking. Would love to try that out.

I demoed a crappy low res version of that with my Google Cardboard and I was still grinning the entire time like a little school girl. It was very cool.
Title: Re: Virtual Reality
Post by: romanticrocker on April 20, 2016, 08:40:06 AM
looking forward to the porn

Lol that's why I'm getting it as long as it dosnt show the guy don't want to see some dude naked up close
Title: Re: Virtual Reality
Post by: Chino on April 20, 2016, 09:13:53 AM
looking forward to the porn

Lol that's why I'm getting it as long as it dosnt show the guy don't want to see some dude naked up close

You don't want to go nose to nose with Shane Diesel or Ramon?
Title: Re: Virtual Reality
Post by: BlobVanDam on April 20, 2016, 09:15:25 AM
I've never heard of those guys, but I admit I do already have a HD VR porn vid saved ready to try out. :lol :zydar:
Title: Re: Virtual Reality
Post by: cramx3 on April 20, 2016, 09:18:16 AM
looking forward to the porn

Lol that's why I'm getting it as long as it dosnt show the guy don't want to see some dude naked up close

You don't want to go nose to nose with Shane Diesel or Ramon?

I'm getting the feeling that VR porn is going to have some close ups of the dick since I'd imagine the idea is POV and looking down is or should be the same as looking down at yourself. 
Title: Re: Virtual Reality
Post by: MrBoom_shack-a-lack on April 20, 2016, 09:25:04 AM
If my avatar is a well oiled stallion I see no problem with that, not that i'm dissatisfied with my human form although my *classified* could be a bit more *classified*.
Title: Re: Virtual Reality
Post by: romanticrocker on April 20, 2016, 09:33:55 AM
Probably but ill just be seeing solo and lesbians lol
Title: Re: Virtual Reality
Post by: romanticrocker on April 20, 2016, 02:17:41 PM
Def would be awesome to have a vr porn simulator game  could be the next best thing then having sex lol and what vr systems have vr porn so far I've only heard the oculus rift is the only one
Title: Re: Virtual Reality
Post by: Grizz on April 22, 2016, 11:04:57 PM
I think the only way I'll get to try one of these is if I get invited to Menlo Park by Palmer Luckey himself.
Which actually might happen this summer.

I'm getting the feeling that VR porn is going to have some close ups of the dick since I'd imagine the idea is POV and looking down is or should be the same as looking down at yourself. 
Idea: you (the viewer) play the role of a voyeuristic ghost.
Title: Re: Virtual Reality
Post by: cramx3 on April 25, 2016, 02:07:00 PM
I'm getting the feeling that VR porn is going to have some close ups of the dick since I'd imagine the idea is POV and looking down is or should be the same as looking down at yourself. 
Idea: you (the viewer) play the role of a voyeuristic ghost.

That would be better IMO since I am not really a POV fan typically.
Title: Re: Virtual Reality
Post by: romanticrocker on April 30, 2016, 09:56:29 AM
What's the best one to buy seems like oculus rift is the most popular like what one should I preorder when they come out or wait for and are there any that will be great for watching sports like will make you feel your there live
Title: Re: Virtual Reality
Post by: cramx3 on May 02, 2016, 07:54:20 AM
one hell of a run on sentence  :lol

I personally wouldn't know the anser though as I am currently out priced with these and am more in the waiting game anyway until this becomes more main stream.
Title: Re: Virtual Reality
Post by: Chino on May 02, 2016, 08:18:27 AM
What's the best one to buy seems like oculus rift is the most popular like what one should I preorder when they come out or wait for and are there any that will be great for watching sports like will make you feel your there live

If money is not an option, buy the Vive.

If you're looking to not break the bank, you can buy a PS4, cameras, controllers, and headset for less than what the computer needed for the Oculus or Vive would cost.
Title: Re: Virtual Reality
Post by: BlobVanDam on May 02, 2016, 08:38:42 AM
None of them will be great for watching sports like it's live, because they're not shot in VR to begin with. Aside from that, it depends on what you want. Will it just be for gaming? Are there exclusive games that will sway you? Do you just want the best visual quality? Do you want the best immersion? The question is far too broad.
Personally I'd go with the Vive for the most complete VR experience, because of the controllers, which will be amazing for a lot of the games built for VR from the ground up, like Job Simulator. The Rift is cheaper due to the lack of motion controllers, but it has ergonomics on its side, and I've heard it has a slightly better screen (not much between them though), so that might be a better option depending on your criteria.
Title: Re: Virtual Reality
Post by: Ħ on May 05, 2016, 10:51:21 AM
My housemates bought The Vive and we have been playing the heck out of it; I mostly play the space pirate trainer. The Vive is absolutely amazing and a total game-changer. I bet this is the future of gaming.
Title: Re: Virtual Reality
Post by: MrBoom_shack-a-lack on May 06, 2016, 07:47:10 PM
Alot of this will happen in the coming month and years:

(https://i.imgur.com/umYTJP1.gif)
Title: Re: Virtual Reality
Post by: BlobVanDam on May 07, 2016, 12:05:28 AM
She's an idiot for running in VR. :lol (probably staged anyway)
This is why the Rift focuses on sitting experiences, and why the Vive has a camera and allows you to map your usable area first.
Title: Re: Virtual Reality
Post by: cramx3 on May 09, 2016, 11:38:04 AM
Im once again more curious on the porn side of this, like all the guys who will have someone walk in on them watching VR porn without them even knowing.
Title: Re: Virtual Reality
Post by: Chino on May 09, 2016, 11:55:34 AM
Im once again more curious on the porn side of this, like all the guys who will have someone walk in on them watching VR porn without them even knowing.

PornHub has a VR channel now. I tried it through my phone with my Google Cardboard headset, and even that was pretty awesome. I can't imagine where it's going to be in 3 years time once a lot of people have legit headsets.
Title: Re: Virtual Reality
Post by: MrBoom_shack-a-lack on May 13, 2016, 05:24:30 AM
Simple reviews like this makes me giddy, my first VR experience...can't wait for it!

https://www.reddit.com/r/oculus/comments/4j36la/a_rift_review_from_someone_whos_never_used_vr/
Title: Re: Virtual Reality
Post by: MrBoom_shack-a-lack on May 18, 2016, 01:27:25 PM
Alot of this will happen in the coming month and years:

(https://i.imgur.com/umYTJP1.gif)
I'm adding this to the list of scenarios that will unfold in the coming months and years. Also related the recent discussion.  :lol

(https://i.imgur.com/9gQjQnz.gif)
Title: Re: Virtual Reality
Post by: cramx3 on May 18, 2016, 02:02:24 PM
 :rollin
 :rollin
 :rollin
Title: Re: Virtual Reality
Post by: MrBoom_shack-a-lack on May 18, 2016, 02:46:39 PM
The source is even better: https://www.youtube.com/watch?v=I60BhhL9H30
Title: Re: Virtual Reality
Post by: Grizz on May 21, 2016, 09:00:37 AM
That lady took way too long to shut the door
Title: Re: Virtual Reality
Post by: Ben_Jamin on May 24, 2016, 10:42:33 AM
Love level...

That was funny.
Title: Re: Virtual Reality
Post by: MrBoom_shack-a-lack on June 27, 2016, 03:27:18 AM
(https://i.imgur.com/BLqj1nc.gif)
Title: Re: Virtual Reality
Post by: Nekov on November 02, 2016, 08:04:59 AM
Well, I just bought the samsung VR thingy, it will be here in around a month. I'm pretty excited to see how it works
Title: Re: Virtual Reality
Post by: MrBoom_shack-a-lack on September 29, 2018, 10:41:48 AM
So i finally took the plunge and got myself an Oculus Rift, i've had it for a couple of months though. It's been quite the journey to get the best experience and to feel comfortable with it because honestly my first few times trying it, I almost wanted to refund the damn thing. Since I have glasses most of the time I was hoping that wasn't an issue, well you can have the Rift with glasses but it's so uncomfortable especially if your moving around, sitting down it can work. Anyway I have to have contact lenses for the best experience as simple as that as my glasses are probably to big to fit. I wonder why they don't the have a focus slider to compensate for nearsightedness, couldn't that be a thing?

I also realised two trackers wasn't enough to get full 360 tracking in some games, 1 more would have probably been enough but I bought two more so now I have one in every corner in my room which works great.

So many cables everywhere.... 4 USB cables for the trackers, the headset uses a usb + hdmi in one cable so you can't seperate. More sockets than I had in my PC with everything else plugged in so I had to buy a USB hub. Luckily the trackers I ordered contained longer cables because otherwise that would had been an issue since the original tracker cables are to short to place at correct distance since they are placed behind you away from the PC. The usb cable extending from the hub to the PC was of course as minimal as the could make it with a type B socket so I couldn't use the million USB type A cables I have laying around, I had to get a longer with a B socket.

When all that was sorted out I was finally able to get a decent experience. One thing that is painfully obvious once you put the headset on atleast it was for me, is the pixilated graphics which as I understand it is because of the resolution. 1080×1200 sounds great but when the lenses are so close to your eyes you will need a much great resolution to not see the pixels but this dosen't mean you can't get a cool experience which leads me to the things that are really awesome with VR.

Titanic VR was the first game I tried and it's pretty awesome, despite the grainy quality the immersion is real. To explore the ship in the dark using a rover in FPV is pretty cool, overall a cool experience that truly shows the potential in VR.

Another cool game that's also underwater is Subnautica now I love this game and have played it alot before I had VR, it's an intense experience exploring the depth of the ocean, with VR everything is turned up too 11 basically. VR aside I highly recommend that game because I feel it's a bit underated.

Project Cars 2 is also cool, I bought a steering wheel a year ago so combined with that it's a fun experience.

I have Lone Echo but haven't tried it yet, that seems cool.

I also haven't tried Fallout 4 VR or Skyrim VR, those are considered one of the only games that are trully complete games and dosen't feel like short tech demos because honestly, even though there are alot of cool gaming experiences to be had with VR most of the games still feel like VR tech demos even if they are complete games.

Besides games there's also small things like virtual desktop that's fun to use. Browsing youtube in VR and watching videos is cool, especially live concerts. Browsing DTF in VR is a divine experience.

Up until now VR has been a cool and neat experience but that's about to change...

Because I just had to try one of all these virtual girlfriend games that popping up from... wait for it...Japan  :omg: Who would have thought...

VR Kanojo, it's on steam and even though that game is pretty mellow after I tried it I pretty much instantly understood where the real potential are for VR...

Because whether you like or not VR has found it's perfect match made in heaven and that is PORN and they will have a bright future together!  :lol







Title: Re: Virtual Reality
Post by: MrBoom_shack-a-lack on September 29, 2018, 01:06:59 PM
Btw the new Oculus Quest looks to go in the right direction. I do wonder about the gpu power in the headset since it's all in one, no PC needed.
Title: Re: Virtual Reality
Post by: MrBoom_shack-a-lack on November 13, 2018, 07:15:53 AM
(https://i.imgur.com/rtW08va.gif)
Title: Re: Virtual Reality
Post by: Chino on November 13, 2018, 07:43:25 AM
I find myself never playing my PSVR, but not because of lack of entertainment or anything like that. For the price, the tech is solid and performs surprisingly well.   

I feel too isolated when I play it. I like being able to look around the room or at my phone during loading screens, or be able to pause and glance away without having to undo headphones and a visor. I feel terrible for my dog as well. He starts scratching at like legs when he can't see my face for some reason. 

Title: Re: Virtual Reality
Post by: MrBoom_shack-a-lack on April 30, 2019, 02:55:10 PM
Valves upcoming high-end VR kit looks really nice, wireless is very tempting and the 120Hz refresh rate.
Title: Re: Virtual Reality
Post by: ReaperKK on May 01, 2019, 04:57:54 AM
I still really want a VR kit but I don't really see any games that worth me spending the money for one.
Title: Re: Virtual Reality
Post by: v_clortho on May 01, 2019, 06:45:21 AM
Beat Saber is really fun. Totally worth it.
Title: Re: Virtual Reality
Post by: CrimsonSunrise on August 05, 2020, 07:49:35 PM
So.... the grandkids are here for a couple weeks.  My grandson really wanted a Quest.  I was always a PC gamer, but I went to Mac for media editing capabilities. For gaming I then went to PS4.  Well, we got him the Oculus Quest, it arrived yesterday.  I was kinda like...yeah... OK, probably not that spectacular.  He put me on the basic tutorial and I was FLOORED!  I was so impressed with the immersive experience.  How impressed?  Well so impressed that I went straight out and bought myself one!  Been playing all day and having a blast.  Even beyond the games, there is some great 360 and 180 content as far as documentaries and the such.
Title: Re: Virtual Reality
Post by: cramx3 on August 06, 2020, 07:50:41 AM
So.... the grandkids are here for a couple weeks.  My grandson really wanted a Quest.  I was always a PC gamer, but I went to Mac for media editing capabilities. For gaming I then went to PS4.  Well, we got him the Oculus Quest, it arrived yesterday.  I was kinda like...yeah... OK, probably not that spectacular.  He put me on the basic tutorial and I was FLOORED!  I was so impressed with the immersive experience.  How impressed?  Well so impressed that I went straight out and bought myself one!  Been playing all day and having a blast.  Even beyond the games, there is some great 360 and 180 content as far as documentaries and the such.

I was pretty impressed when a friend bought a Quest over and I played one of the dancing games.  It was definitely cool, but I just couldn't see myself doing that for any significant period of time.  Also, I feared for my tv and furniture if I played alone  :lol
Title: Re: Virtual Reality
Post by: CrimsonSunrise on August 06, 2020, 11:56:57 AM
I was pretty impressed when a friend bought a Quest over and I played one of the dancing games.  It was definitely cool, but I just couldn't see myself doing that for any significant period of time.  Also, I feared for my tv and furniture if I played alone  :lol
  So true!  I already grazed (punched) the wall playing drunken bar fight.... :lol.  You definitely need at least a 6x6 area and then a 2' buffer zone so if you hit the boundary you're still good!